IESF AND WHITE LITE PARTNER TO STRENGTHEN THE LATAM WORLD ESPORTS FAMILY

The International Esports Federation (IESF) is proud to announce a new partnership agreement with live event production company White Lite LLC to host more Esports tournaments in the Latin American (LATAM) region.

IESF Secretary General Mr. Boban Totovski said: “We are very grateful for the opportunities this new partnership with White Lite will create for Esports athletes, officials and fans in the LATAM region. IESF will invest more resources towards developing Esports in the region as part of IESF’s commitment to unifying and strengthening the World Esports family and supporting our 106 Member Federations.”  

As a part of the agreement, IESF and White Lite will collaborate in staging an IESF LATAM Open Esports Championships. The Championship aims to make Esports mainstream by offering the world Esports community an opportunity to experience and gain access to world-class Esports tournaments.

White Lite LLC Manager Javier Goicoechea said: “White Lite is extremely excited and committed to delivering a major Esports event for the LATAM region through our partnership with IESF. At White Lite, we are passionate about the events business and collaborating with IESF’s expertise and fast growing network of Member Federations. I see this as a win-win for the Esports ecosystem in the LATAM region. Our ultimate endeavour is to support LATAM athletes by offering them the highest quality of Esports events.”

Beginning in 2022, the LATAM Esports family will benefit from more than (5) Latin American Esports Championships. All passionate Esports athletes who reside in the LATAM region will be provided an opportunity to register and compete in the events.

The pre-qualifications for the Championship finals will be hosted online, and the finals comprising of the top 10 players from each country will be staged in-person at the finals in a pre-selected host country.

IESF Board Member and Director of Global Programs Mr. Ido Brosh “As the IESF family continues to grow, we’re thrilled to see more Esports athletes recognize the tremendous benefits that come with professional Esports competitions. This partnership with White Lite is another step in IESF’s journey to develop gaming worldwide and provides the ultimate environment for athletes to perform at their best.”

About the International Esports Federation

IESF is the unifying body for World Esports. Founded in 2008 by nine-member nations, IESF is currently composed of 106-member nations across five continents. IESF brings together all Esports stakeholders to achieve a united ecosystem for the development of sustainable and responsible gaming worldwide. The IESF Esports World Championship is the biggest multi-sport spectacle of Esports in the world. IESF also organizes the annual Global Esports Executive Summit in order to support the highest standard of Esports governance worldwide.

About the Whilte Lite LLC

White Lite LLC is a company dedicated to the realization and technical production of shows and live events in Latin America. In the wake of the 2020 pandemic, it specializes in the streaming market, virtual platforms, XR and new technologies applied to entertainment.

White Lite LLC, in collaboration with Swiss Quality Events, is the official delivery partner of the LATAM events, a company with solid experience in sports management, sponsorship, production and marketing of large events. It aims to position and develop Esports tournaments in Latin America. Swiss Quality Events has been instrumental in expanding their traditional sports business model into the fast expanding world of Esports. 

Source: https://iesf.org/?p=6378
Originally published on: Tue, 20 Jul 2021 08:34:23 +0000

Connect with the Esports Universe!

Gearing Up for GEES21!

The International Esports Federation (IESF) is excited to announce that the 6th edition of the Global Esports Executive Summit (GEES) 2021 will take place on August 31 and September 1, 2021.

Watch the Video

Following GEES20, and in light of the ongoing travel restrictions due to the COVID-19 pandemic, GEES21 will be a hybrid event. The summit will be hosted in-person at the Busan Esports Arena in Busan, South Korea and online around the world, as it shapes up to be a truly unique and groundbreaking event.

Attendees from IESF’s 104 member federations will be able to participate virtually in key discussions about issues affecting the international Esports industry. Networking is a cornerstone of the annual event, and attendees will partake in interactive and engaging experiences through the GEES21 platform.

Throughout GEES21, five core areas will be presented by influential speakers, including athletes and high-level executives from Esports and traditional sports industry, under the theme of Evolving and Adapting.

Fostering Growing Relationships The Next Level of Esports Diversity and Inclusion in Esports Integrating Esports into Education Understanding the Esports Landscape

IESF Secretary General Boban Totovski said: “We are looking forward to the largest edition of the Global Esports Executive Summit (GEES21) this year. The summit provides a platform for international Esports and sports leaders and stakeholders from IESF’s 104 member federations to openly discuss the positive synergies between traditional sports and Esports. This year’s theme of ‘Evolving and Adapting’ resonates across the entire sports industry given the changes we’ve all had to make throughout the pandemic ”

In 2021, plans have been made to allow speakers to participate and contribute both live at the venue and online, including keynote speeches and panel discussions that will be live on the GEES21 platform and on-screen at the Busan Esports Arena.

The speakers will be announced soon. Stay tuned for more information and updates for GEES21! 

Click Here for GEES21 Official Website

Source: https://iesf.org/?p=6314
Originally published on: Wed, 14 Jul 2021 11:31:40 +0000

Gamers Without Borders smashes its own records

Nine-week online event reaffirms its position as charity gaming behemoth 161,396 people registered and 90,440 community matches by half-way point Elite series have attracted thousands more – and 35 million views of live stream Gamers Without Borders still has four weeks to run and is open to all

The Saudi Esports Federation’s COVID-19 fundraiser Gamers Without Borders has continued to reach and break new milestones for charity gaming after uniting more than 160,000 global gamers online in just four weeks.

Since getting underway on June 7, the $10million gaming festival has managed to reaffirm its position as the world’s biggest charity Esports event by welcoming gamers from 77 countries to more than 100,000 online matches by only its halfway point – an increase of more than 30,000 gamers on the same stage in 2020’s debut event.

In its elite series – where the biggest Esports athletes and franchises in the world go head-to-head for a share of the charity prize-fund – more than $4million has already been donated to the likes of UNICEF, Gavi and Direct Relief to support vaccine distribution in the world’s most vulnerable nations, following epic tournaments on titles including EA SPORTS FIFA 21, Fortnite and GS: GO – with another $6million to go.

Those events have drawn more than 35 million online streams, with an enormous global audience tuning in for in excess of 5.6 million hours so far.

Megastar names & a social media smash-hit

Gamers Without Borders’ elite series tournaments have also attracted a plethora of A-list superstars to its live stream broadcast from its spell-binding virtual studio, including Ronaldinho, Sergio Ramos, Anthony Joshua, Jesse Lingard, Chance The Rapper and Dele Alli.

That has helped the Esports festival to a whopping 178 million views on its social content, driving more than 1.7 million gamers to its website as the event grows almost in every way since its debut last year.

His Royal Highness Prince Faisal bin Bandar bin Sultan, chairman of organizers the Saudi Esports Federation, said:

“Within a week of our debut Gamers Without Borders back in 2020, we could already see the impact that the festival had. Gamers united in support of those suffering most and those on the frontline in the fight against COVID-19.

“That global battle continues, with gamers across the world, doing their part. The proof of that is in the phenomenal number of gamers already seen getting involved in this year’s Gamers Without Borders, where our mission is to leave no one behind and do what we can to get much-needed COVID-19 vaccines distributed in the world’s most vulnerable nations.

“Both our elite series and community tournaments have been at the heart of that, where we have seen some incredible action over the last four-and-a-half weeks. I look forward to seeing what the remainder of this year’s Gamers Without Borders will bring to gamers in every corner of the globe.”

Elite and community tournaments unite the gaming world

Gamers Without Borders community tournaments are an online battleground for amateur gamers of all abilities, where prizes are up for grabs every single day. To date, they have seen 161,396 people register, and 153,125 gamers play 90,440 matches on titles including EA SPORTS FIFA 21, Call of Duty, Fortnite and Tom Clancy’s Rainbow Six: Siege.

Those tournaments have comprised more than 750 marathon tournaments, from which there have been winners from 38 different countries, altogether winning worth almost $220,000.

Across Gamers Without Borders’ international elite series, 100+ of the world’s best Esports teams have already gone head-to-head, drawing 35,790,224 stream views online.

Learning initiatives inspire next-gen gamers

As well as its playing and watching platforms, Gamers Without Borders has also been running a free and unrivalled series of learning initiatives aimed at inspiring the next generation of game designers, through its learning hub.

To date, 4٬604 people have taken part in its ‘Make It & Play It’ program, with 1,149,400 views of its catalogue of digital webinars to date.

Get involved

With so much action and learning still to come, there has never been a better time to get involved in Gamers Without Borders . Gamers of all abilities can register to play as part of the event by visiting www.gamerswithoutborders.com , where streaming information for all the event’s live elite series action can be found too.

The festival is also open to donations, all of which will go directly to humanitarian organizations supporting COVID-19 vaccine distribution in the world’s most vulnerable nations: UNICEF, Gavi, Direct Relief, the International Medical Corps and the King Salman Humanitarian Aid & Relief Centre.

Source: https://iesf.org/?p=6309
Originally published on: Wed, 14 Jul 2021 04:59:16 +0000

IESF delivers first-of-its-kind International Esports Referee Academy to bring the highest standard of training to Esports referees

The International Esports Federation (IESF) is pleased to announce the launch of the first-ever year-round online International Esports Referee Academy on July 9th, 2021.

Watch the Introduction Video

Following the success of IESF’s annual referee training courses from 2018 to 2020, the new e-learning program has been launched to support the next wave of Esports referees from around the world. The Academy is dedicated to developing the highest standards of referee training for IESF’s 104 member nations. 

IESF President Vlad Marinescu said: “As Esports continues to grow, education plays a vital role in ensuring the proper development of Esports in every nation around the world. The International Esports Referee Academy is just another step in IESF’s commitment to uniting the World Esports community to support accessible, sustainable and responsible gaming worldwide.”

The Academy’s comprehensive curriculum has been designed by IESF and its partners to educate and increase the expertise of both international and national and Esports referees. The curriculum focuses on topics such as match dispute handling and techniques, Esports ethics, advanced competitive structures, and international Esports industry knowledge.

IESF Board Member and Director of Global Programs Ido Brosh said: “The International Esports Referee Academy will go a long way to ensuring the highest standards for refereeing for future events in the international Esports industry. This will be the first year-round program of its kind and we are very proud to see the Academy get underway to contribute to the professional development and success of all Esports athletes, teams, officials and events on the world stage.”

The Academy will provide a new, accessible pathway for Esports athletes to learn about Esports refereeing and potentially pursue a career in the officiating side of Esports. At the completion of the Academy, participants will receive IESF certification.

Alongside the referee training courses, the Academy will also launch a “Basic Tournament Administration” course, offered for free to anyone via online registration on the IESF website. The course is aimed at community tournament organizers and newcomers to Esports administration.

The International Esports Referee Academy is one of three pillars of the World Esports R&D Center, operated by IESF with the continued support of the Busan Metropolitan City and the Busan IT Industry Promotion Agency (BIPA).

IESF welcomes the World Esports family to participate in the Academy! For more information about how you can become an IESF certified referee, please visit academy.iesf.org

About the International Esports Federation 

IESF is the unifying body for World Esports. Founded in 2008 by nine-member nations, IESF is currently composed of 104-member nations across five continents. IESF brings together all Esports stakeholders to achieve a united ecosystem for the development of sustainable and responsible gaming worldwide. The IESF Esports World Championship is the biggest multi-sport spectacle of Esports in the world. IESF also organizes the annual Global Esports Executive Summit in order to support the highest standard of Esports governance worldwide. 

Source: https://iesf.org/?p=6288
Originally published on: Fri, 09 Jul 2021 08:39:45 +0000

HISTORICAL SUPPORT AND RECOGNITION IN VENEZUELA

VENEZUELAN OLYMPIC COMMITTEE (COV) CELEBRATED THE FOUNDATION OF THE OLYMPIC MOVEMENT AND ESPORTS

After various protocol acts, the president of the Venezuelan Olympic Committee –COV- Eduardo Álvarez Camacho, inaugurated an initiative to provide support and recognition to the federative sports movement. The event was held at La Casa Venezuela, a spacious facility in Caracas city, which was refurbished to become the home of national sports federations with no headquarters.

Through a formal consignment act, Professor Álvarez handed over the keys to the first offices to various federative leaders, including Emgelbert Farfán, president of the Venezuelan Electronic Sports Federation (FVDE).

Emgelbert Farfán, president of the Venezuelan Electronic Sports Federation (FVDE) said: “On behalf of all the Esports athletes of our country, we, the FVDE board and all of our team, want to express our deep gratitude to the entire COV family, especially to Professor Eduardo Alvares and Dr. Elida Parraga for all the support for the development and growth of the Esports in our country. Their vision and trust commit us to continue working and giving the best of ourselves as a platform for the projection of human resources at a national, regional, and international level from this new space. We hope together with all federative colleagues to take on new challenges and leave the name of Venezuela high. Thank you!!”

Emgelbert Farfán has a degree in Social Communication. He has dedicated his entire professional life to developing the country’s video games and digital entertainment industry. With more than 17 years of experience, he continues to bet on the growth of this sector despite the hostile conditions for his union. Among his career and achievements, the following stand out: being a Founding Member and Executive Director of the largest call event about games in his country, GAMEXPO; be an activist in defence of the rights of independent developers, users and wholesalers, as president of the Foundation for Information and Protection of Video Game Users Filantropía, which since 2009 has been fighting a vindication battle against the infamous instrument of censorship of the Law for the Prohibition of Video Games and War Toys, its consequences have led to a devastating drain of talent and human resources in the sector. Currently, the foundation has made progress with the new permanent Commission of science, technology, education and health of the National Assembly in Venezuela.

Emgelbert Farfán has made an invaluable contribution to the Esports movement in his country by obtaining international recognition and certifications as a full member of the International Esport Federation (IESF), the World Esports Consortium (WESCO) and the Pan American Esports Confederation (PAMESCO). With this achievement, he has been appointed as a member of the PAMESCO Board of Directors, where he hopes to continue supporting the continental movement.

“We are going through the golden age of the flourishing and progressive consolidation of the Esports ecosystem. I am happy with this historical movement with a group of extraordinary leaders from more than 18 member nations of PAMESCO. We will have the enormous responsibility of projecting the region and highlighting the best of each organized movement and high performance in Latin America and the Caribbean, to position ourselves as referents in the most prestigious international stages.” said Emgelbert Farfán, president of the Venezuelan Electronic Sports Federation (FVDE) .

Source: https://iesf.org/?p=6194
Originally published on: Fri, 02 Jul 2021 08:27:14 +0000

IESF Partners with NASEF and Appoints Gerald Solomon as its Chair of World Esports Education Commission

The partnership will embed NASEF’s leading scholastic approach to help IESF’s 104 Member Federations connect learning and Esports

The International Esports Federation (IESF ) today announced that it is partnering with the North America Scholastic Esports Federation (NASEF ) and appointing Gerald Solomon, NASEF’s executive director, as Chair of the World Esports Education Commission. IESF will now exclusively utilize NASEF’s curriculum and programs to enable educators around the world to leverage Esports as a tool for education and career preparation. 

The Esports industry is booming worldwide, with revenue predicted to grow 14.5% in 2021 from the previous year (Source – Newzoo’s Global Esports & Live Streaming Market Report, 2021) . With that level of growth, career opportunities abound. Meanwhile, young people worldwide have a significant and growing interest in Esports and are eager to develop related skills, not only in video gameplay but also in the ecosystem that surrounds the gamers.

As a result of the partnership, IESF will utilize NASEF’s Department of Education-approved standards-based high school, Career Tech and middle school curriculum to develop and implement a global functional scholastic Esports system. NASEF will provide all IESF member national federations with program guidelines and professional development and training for members’ implementation. To lead this global effort, Gerald Solomon, founder and executive director of NASEF, has been appointed head of the IESF World Esports Education Commission and charged with developing and scaling this scholastic approach to Esports. 

“Through this partnership, IESF will be providing significant additional education resources to our 104 member nations,” said Vlad Marinescu, President of IESF .“ Across the world, educators are looking for compelling ways to connect with their students and teach them valuable skills in an enjoyable atmosphere. NASEF has spent years developing and refining its scholastic Esports system, this alliance will allow us to leverage that expertise for the benefit of IESF students and athletes worldwide.”

“Independent research demonstrates NASEF’s success in leveraging Esports for meaningful education. Youth around the world are enthralled with Esports, so it makes sense to connect play and learning for all kids, no matter where they reside or their living circumstances. We’re excited to work with IESF member nations to implement our scholastic Esports programs to positively impact their students and position them to thrive and acquire the skills needed for high-demand careers,” said Gerald Solomon, founder and executive director of NASEF . 

About International Esports Federation (IESF)

IESF is the unifying body for World Esports. Founded in 2008 by nine-member nations, IESF is currently composed of 104-member nations across five continents. IESF brings together all Esports stakeholders to achieve a united ecosystem for the development of sustainable and responsible gaming worldwide. The IESF Esports World Championship is the biggest multi-sport spectacle of Esports in the world. IESF also organizes the annual Global Esports Executive Summit in order to support the highest standard of Esports governance worldwide.

About NASEF

NASEF is a non-profit that provides opportunities for all students to use Esports as a platform to develop STEAM-based skills and social emotional attributes needed to thrive in work and in life. NASEF has created classroom curriculum, a model for afterschool club structure and involvement, and a series of Beyond the Game challenges to build skills. All of them offer meaningful career and STEAM education alongside tournaments

Learn more at the IESF website or the NASEF website . 

Source: https://iesf.org/?p=6186
Originally published on: Thu, 01 Jul 2021 09:23:15 +0000

Ukrainian Championship 2021

The Ukrainian Esports Federation is pleased to announce the new largest esports championship in CS:GO and Dota 2 disciplines – the Ukrainian Championship 2021 .

The largest competition from UESF supported by Parimatch and Eldorado will take place from July 17th to October 3rd, 2021. The Grand final of the Ukrainian Championship will take place in Kyiv (in the WePlay Esports Arena Kyiv) in the middle of October . The matches of the Ukrainian Championship will be broadcast on TV with the support of the Megogo media service.

The total prize fund of the competition will be UAH 1.5M (approx. USD 55K) . Out of this amount, UAH 1M (approx. USD 37K) will be distributed among the prize-winners of the competition, UAH 250K (approx. USD 9K) will be awarded to the prize-winners in the form of gaming devices provided by the tournament’s partners, and the remaining UAH 250K (approx. USD 9K) will be raffled off in the form of gaming devices, monitors, and gaming PCs between the viewers of the Ukrainian Championship and UESF subscribers on social networks.

The Ukrainian Championship will be held by the Ukrainian Esports Federation together with the general partners Parimatch and Eldorado. Rocket, WePlay Esports and MEGOGO became the title partners. Official partners of the event include RAZER, Samsung, ExpertPC, and Esports Charts.

PRIZE POOL DISTRIBUTION

Ukrainian CS:GO Championship super-playoffs prize pool:

1st place – UAH 200K + Samsung LC27RG50 monitor (х5) 2nd place – UAH 100K + Razer BlackShark V2 headphones (x5) 3rd place – UAH 50K + Razer BlackShark V2 headphones (x5) 4th place – UAH 35K 5th place – UAH 26K 6th place – UAH 26K 7th place – UAH 21.5K 8th place – UAH 21.5K

CS:GO League A playoffs prize pool:

5th place – Razer Huntsman TE keyboard (x5) 6th place – Razer Viper mouse (x5) 7th place – UAH 5K 8th place – UAH 5K

CS:GO League B playoffs prize pool:

5th place – Razer Huntsman TE keyboard (x5) 6th place – Razer Viper mouse (x5) 7th place – UAH 5K 8th place – UAH 5K

Ukrainian Dota 2 Championship super-playoffs prize pool:

1st place – UAH 200K + Samsung LC27RG50 monitor (х5) 2nd place – UAH 100K + Razer BlackShark V2 headphones (x5) 3rd place – UAH 50K + Razer BlackShark V2 headphones (x5) 4th place – UAH 35K 5th place – UAH 26K 6th place – UAH 26K 7th place – UAH 21.5K 8th place – UAH 21.5K

Dota 2 League A playoffs prize pool:

5th place – Razer Huntsman TE keyboard (x5) 6th place – Razer Viper mouse (x5) 7th place – UAH 5K 8th place – UAH 5K

Dota 2 League B playoffs prize pool:

5th place – Razer Huntsman TE keyboard (x5) 6th place – Razer Viper mouse (x5) 7th place – UAH 5K 8th place – UAH 5K

COMPLETION OF REGISTRATION AND START OF MATCHES

Registration for the Ukrainian CS:GO and Dota 2 Championship will be closed on July 13th, 2021 at 10 PM . From July 14th to July 16th, participants who have registered and received confirmation from the panel of judges of the competition will gradually receive invitations to the group on the FACEIT platform. The start of the Ukrainian Championship matches is scheduled for July 17th – at 11 AM.

Registration CS:GO Registration Dota 2 Regulations

Source: https://iesf.org/?p=6157
Originally published on: Fri, 25 Jun 2021 01:50:58 +0000

IESF Welcomes France, Greece, Kosovo and Spain as New Members to the World Esports Family

The International Esports Federation (IESF) has announced the newest four (4) member nations to join the World Esports family.

With the additions of France, Greece, Kosovo and Spain from Europe, IESF has reached a new record of 104 member nations across five continents.

IESF’s continued expansion drives its mission to create a thriving Esports ecosystem that enhances the growth of large Esports economies and simultaneously supports the development of grassroots-level nations.  

“We are very pleased to welcome our new members, France, Greece, Kosovo and Spain, to the World Esports family,” said IESF Secretary-General Boban Totovski .

“IESF is committed to supporting the growth and development of our member nations with training and education initiatives such as the IESF referee academy and training program. We are looking forward to working on behalf of our new members, and all of our members worldwide, to help shape the future of Esports.”

The four new IESF member nations are represented through their respective national Esports Associations.

Tristan Brandily, President of French Federation of Video Games (FFJV) said: “The FFJV is a French organization which aims to democratize video games in France. Created in 2013, the FFJV is committed to promoting the benefits of using video games. When FFJV started setting up national cups in 2019, the only logical thing was to join the IESF in 2021 to promote esports and bring it closer to the general public. Even if the main action of the FFJV relates to the prevention and awareness of video game addictions, the competitive side remains an important part of the process.”

Konstantinos Laskaris, Founder of Greece Esports Federation “Hellenic Esports” said:  “We are delighted to represent our country on the global stage as part of the IESF. We will unite the esports in Greece and soon become a full member.” 

Besnik Thaqi, Vice President of Esports Federation of Kosovo said: “We are very honored to be accepted to be part of the International Esports Federation. Growing together and becoming a recognized sport and a recognized moving force will be our mission. We are looking forward to sending our best teams to the upcoming World Championship in Eilat.”

Marco Antonio Ramos Hernández, President of the Spanish Federation of Videogames and Esports Players  (FEJUVES) said: “For the Spanish Esports Federation, it’s a great honor to become a member of the IESF. We will begin a path to create the most exciting competition to participate in the international tournaments. With the support from the Spanish Olympic Committee, we assume the challenge of developing an Esports strategy in Spain.”

The full list of 104 IESF member federations can be found here .

About the International Esports Federation 

IESF is the unifying body for World Esports. Founded in 2008 by nine-member nations, IESF is currently composed of 104-member nations across five continents. IESF brings together all Esports stakeholders to achieve a united ecosystem for the development of sustainable and responsible gaming worldwide. The IESF Esports World Championship is the biggest multi-sport spectacle of Esports in the world. IESF also organizes the annual Global Esports Executive Summit in order to support the highest standard of Esports governance worldwide.

Source: https://iesf.org/?p=6154
Originally published on: Fri, 25 Jun 2021 01:35:34 +0000

Gamers Without Borders is back!

$10million charity esports festival returns this summer with the world’s biggest teams, titles, and a fresh mission – to vaccinate the world’s most vulnerable

Online esports extravaganza returns this month after mega-success in 2020 Nine weeks of elite level esports & community gaming for all, starting June 7th Theme of ‘No One Left Behind’ will see $10m+ go to global vaccine distribution Viewer donations will also go towards helping world’s most vulnerable nations Debut GWB attracted streaming audience of 14m and 460,000 online gamers

The world’s biggest charity esports festival Gamers Without Borders is back for 2021 – bringing with it another $10million in the fight against COVID-19 and a summer of unmissable live action for gamers across the planet.

Gamers Without Borders will be donating that sum and more as it unites the gaming world in its second extravaganza of esports entertainment, all aimed at helping those in the most desperate need during the ongoing COVID-19 pandemic.

Held under the theme ‘No One Left Behind’, the online festival’s $10million charity prize-fund will once again be fought over in Gamers Without Border’s six-week elite series , where the best gamers on the planet will go head-to-head on titles including Tom Clancy’s Rainbow Six Siege, Fortnite, Rocket League, PUBG MOBILE and CS:GO.

All shares of the charity cash they win will go directly towards vaccine distribution in the world’s poorest countries – with all the action playing out live from the festival’s unique virtual studio, to be broadcast in seven different languages to a truly global audience.

Gamers Without Borders’ community tournaments – a free-for-all battleground for gamers of all abilities – also return, with daily marathon and play-and-go tournaments across the above games, plus the likes of Overwatch, Tekken 7, NBA2K and Call of Duty. The first contest gets underway on June 7th .

His Royal Highness Prince Faisal bin Bandar bin Sultan is chairman of the Saudi Esports Federation, who are behind the gaming festival – which is organized in partnership with European esports giants, ESL.

He said: “We truly believe in the power of gaming and esports. We know what gamers can do when they unite behind a cause – and there is no bigger global cause than fighting this virus. It is important to understand that even with vaccines rolling out in developed nations, millions of others face the possibility of not being vaccinated for months or maybe years. 

“Our mission is ‘No One Left Behind’. We want to connect, inspire and entertain the international gaming community to ensure we leave no one behind in supporting the world’s ongoing recovery from COVID-19. We will be bringing the biggest names, elite teams, epic titles, and brand-new gaming experiences to excite fans across the globe.

“Gamers Without Borders is a virtual festival for all – an open invitation to show that no matter your background or nationality, gaming and esports truly transcends borders as a positive force for good.”

In its debut last year, Gamers Without Borders smashed all expectations, attracting 460,000 gamers from 141 countries to 200,000+ community matches, and a streaming audience of more than 14million to its elite series action.

Its $10million prize-fund was shared between charities including UNICEF, Gavi, Direct Relief and the International Medical Corps, and went directly to supporting efforts on the frontline of COVID-19, such as providing life-saving health supplies, water and hygiene facilities, and keeping young people connected to education and protection amidst the pandemic.

UNICEF return as one of Gamers Without Borders partner charities for this summer’s festival.

Carla Haddad Mardini, Director of UNICEF’s Division for Private Fundraising and Partnerships, said: “UNICEF is leading the largest vaccine procurement and supply operation ever undertaken in delivering two billion COVID-19 vaccines by the end of the year.

“We are grateful to the winners of the first Gamers Without Borders edition last year who donated their prize money to help us continue to accelerate and respond to COVID-19 immediate needs. We would be delighted if this year’s winners would also donate to UNICEF to help us get COVID-19 vaccines to those that need them most.”

As well as near-constant gaming action across its nine weeks, Gamers Without Borders is this year elevating its accompanying entertainment schedule, with everything from magazine-style review and analysis streams, to talk shows, live comedy and even live concerts.

After hosting the likes of Snoop Dogg, Liam Payne, Trent Alexander-Arnold, Dele Alli and Paulo Dybala in 2020, gamers can expect this summer’s event to continue with similar A-list appearances, with virtual fan meet-and-greets lined-up too.

The festival’s Learning Hub will also return; a series of free-to-all training programs aimed at those wanting to develop a career in gaming, organised in partnership with Saudi Arabia’s Ministry of Communication and Information Technology (MCIT), beginning June 14th .

Team-wise, expect the biggest franchises in esports, all of whom fans will be able to watch live and, in the process, donate money to the cause.

Gamers Without Borders gets underway with its opening community tournaments on June 7th , registration for which will be available soon at www.gamerswithoutborders.co m

All the festival’s live elite-level action will be available to stream live via the Gamers Without Borders’ website, YouTube, Twitch and Facebook channels.

Source: http://iesf.org/?p=6101
Originally published on: Mon, 21 Jun 2021 08:43:10 +0000

HanbitSoft’s AUDITION is back to the IESF’s Esports World Championship as a promoted title

IESF is pleased to announce that AUDITION is back as a promoted title for the13th Esports World Championship, Eilat 2021!

As a promoted title, AUDITION will be operated in individual format and players presenting their nations will compete for gold, silver and bronze medals.

AUDITION uses their own K-pop as well as the latest K-pop, leading the K-pop trend worldwide. It also contains fashion items of the latest trends as well as traditional costumes from around the world, making it a perfect game for players from all over the world to play with “K-POP, Dance, Fashion, and Community.”

The game is played by pressing the arrows displayed on the screen as well as the spacebar or control key on every 4th beat of the song. The more accurately the spacebar or control key is pressed, the higher the score. That’s the dynamic point of winning or losing in just 0.1 seconds, and this part of the game is a fun and exciting addition to the event.

AUDITION was first introduced at the IESF’s 12th Esports World Championship to the participants and global viewers of the event, with 1st place to Domin “Fabulous” Ahn of Korea. The matches gathered fans worldwide for watching players simulate dancing using the keyboard to control their avatars that dance with or against other players. IESF hopes to see him make his way to Eilat, Israel, to defend his gold medal at this year’s event.

Stay tuned for more updates to be announced in the following days!

Source: https://iesf.org/?p=5687
Originally published on: Mon, 15 Mar 2021 06:10:18 +0000