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  • IESF Grows to 71 Member Nations (8/7/2020)

    More National Federations (NFs) in the Americas, Asia, and Europe join IESF’s membership base.

    IESF is thrilled to introduce new member nations. Today, Argentina and Guatemala join from the Americas, Uzbekistan from Asia, and Norway and Ireland join the IESF fold from Europe.

    Argentina : Asociación de Deportes Electronicos y Videojuegos de Argentina Guatemala :  Asociación de Mini Football y Footgolf de Guatemala – ASOFUM Ireland : Esports and Gaming Federation of Ireland (T/A Ireland Esports) Norway : Norwegian Esport Federation Uzbekistan : UZBEKISTAN ESPORTS FEDERATION

    IESF was founded in 2008 by nine member nations from Europe and Asia. Since then, IESF has worked with its partners toward steady growth and outreach. IESF is the largest unifying body for Esports worldwide and has a significant impact on Esports unity and governance. 

    Now, after 12 years of history, IESF is now over 70 member nations and has plans to continue this rapid expansion. IESF’s continued growth is largely thanks to the organization’s ability to deliver benefits to its members, provide a continuous and sustainable World Championships events, and host its Global Esports Executive Summit.

    IESF is looking forward to working with all of our members for the betterment of Esports!

    Originally published on: Fri, 07 Aug 2020 05:41:12 +0000

  • PARTNERSHIP Signed between UAE GOVERNMENT AND IESF (7/14/2020)

    The International Esports Federation (IESF) and the UAE Ministry of Tolerance and Coexistence announce a joint collaboration to raise the debate and to promote tolerance and coexistence within Esports.

    Vlad Marinescu, President of IESF and His Excellency Sheikh Nahayan Mabarak Al Nahyan, Minister for Tolerance and Coexistence signed an MOU on the 14th of July, 2020, formally establishing the relationship between the IESF and UAE government.

    Due to the current Covid-19 pandemic His Excellency Sheikh Nahayan Mabarak Al Nahyan, Minister of Tolerance and Coexistence, presided over the signing ceremony of the MOU in the Ministry’s Offices in Abu Dhabi, while President Marinescu signed the document remotely in IESF Budapest Office. HH Sheikh Sultan Bin Khalifa Bin Shakhbout Al Nahayan, Vice President of IESF, in his capacity as President of Emirates Esports, and IESF Board members and representatives of member national federations of IESF attended as witnesses to the proceedings


    IESF and the Ministry agreed to collaborate on a number of initiatives, including the formation of an IESF Global Commission of Tolerance and Coexistence in Esports. Sports is very much a unique and powerful vehicle, its reach and breadth enable to bring people together who differ with regard to their nationality, ethnic origins, cultural and political beliefs, into a universal community of common values. Esports and gaming are no different and due to its connectivity has the potential to an even greater impact to promote positive values. The establishment of The Commission will engage in key debates with its mission for promoting peace, tolerance, harmonious coexistence and stronger ties between communities.

    On this momentous occasion, His Excellency Sheikh Nahayan Mabarak Al Nahyan, Minister of Tolerance and Coexistence said, “It is my hope that by working together, the Ministry of Tolerance and Coexistence and the IESF will create an online culture that recognizes that while we may be connected virtually, we are interacting with fellow human beings. Tolerance and coexistence are the foundations for a peaceful and productive world. A world where diversity is respected, where we embrace our common humanity, where we recognize our interdependence and take action to help others.”

    Vlad Marinescu, President of IESF , said, “IESF has always worked hard to promote the true spirit of Esports beyond race, gender, religion and cultural barriers. We have a very diverse community with a growing membership of over 70 nations. We are deeply privileged to establish a strong partnership with the Ministry of Tolerance and Coexistence under the wise leadership of His Excellency Sheikh Nahayan Mabarak Al Nahyan, together, I have no doubt this collaboration will accomplish its ambitious mission.

    The IESF Global Commission of Tolerance and Coexistence in Esports will develop a working group that will engage with all stakeholders, athletes, gamers, teams, publishers, parents, schools and governing federations, as part of its consultative process on the many issues and develop a key strategy that will promote the message of tolerance. I wish to emphasize that this is for all the community to be engaged with and not just our existing membership. Please join us as we strive to bring peace and harmony that celebrate our differences. We are all one family and united in Esports.”

    The Ministry of Tolerance and Coexistence in the United Arab Emirates recognizes and embraces diversity in all of its forms and draws on its inspiration from the core values stemming from coexistence and harmony, expressing this all-inclusive ethos, in a variety of engaging ways in all segments and sectors of society. It fosters respect and empathy, where differences are met with dialogue, teamwork and understanding and diversity is met with knowing the other and respecting the other’s beliefs and differences. It advocates healthy competition to encourage an environment of positive sportsmanship and acknowledgement, where defeats are regarded as learning platforms for improvement in the keys for tolerance and coexistence, and victories are regarded as avenues for enabling inspiration, humility, leadership and growth.

    International Esports Federation (IESF) is a non-profit organization founded in 2008 that consistently works to promote esports as a true sport beyond barriers. IESF is composed of more than 70 members across all continents, organizes annual World Championships and strives to ensure the synergy between stakeholders.

    IESF is a WADA Signatory since 2013 is also recognized as the International Federation by the Olympic Council of Asia.

    Its annual conference is normally held over a number of days encourages thought leadership on key topics along with the recent addition of an academic summit involving submissions in key areas of research.

    Originally published on: Tue, 14 Jul 2020 08:16:21 +0000

    In light of CoVID-19 and the challenges the world faces today, IESF announces a new plan for its World Championship to demonstrate Esports can lead the way for Sports to be played safely from home.

    The International Esports Federation (IESF), along with the Israeli Esports Association (IESA) and Maccabi World Union, is excited to announce new plans for the 12th IESF Esports World Championship!

    The challenges posed by COVID-19 continue to be substantial. Humanity has had to adapt in one way or another, often making sacrifices to ensure the continued safety and health of our communities.

    IESF believes with enthusiasm that international Esports competitions are able to lead the way as the only sport able to host competitions even during these new times facing these new challenges.

    IESF is excited to announce the following expansions to the Esports World Championship format for 2020:

    • Beginning in July and running through September, IESF National Members will host their national team selection process, to determine the identity of the players representing them in the IESF World Championship.
    • In October running through November, IESF and the World ChampionshipLocal Organizing Committee (LOC) will host a regional competition online to narrow the international field to a select group of each region’s best. The IESF 2020 World Championship Global Finals in Eilat, Israel, is scheduled to take place in December. The world’s best players will compete on a live stage to determine the 2020 World Champions.

    “We are super excited to host this year’s world championship finals in Israel,” says Ido Brosh, President of the World Championship Local Organizing Committee, “In light of the circumstances, I believe that our new plan will present the triumph of Esports and human spirit even in hard times where we are physically restricted.”

    While the Final Stage in Israel is scheduled for December, IESF and the Local Organizing Committee will keep track of international and local restrictions and may change the dates to ensure the safety and health of all participants.

    As was previously announced, the IESF 12th Esports World Championship in Israel will feature Tekken 7, eFootball PES series and DOTA 2 as official titles. More competitions may be added.

    For more information, follow IESF social media and visit the World Championship official website at

  • AESF’s latest partnership to recognise and boost Coventry University’s expertise in Esports management (7/3/2020)

    The Asian Electronic Sports Federation (AESF) is proud to announce its strategic partnership with Coventry University which aims to enhance the institution’s expertise in a growing area of sports management.

    Left to Right: Crystal Zhang, SMM Associate Head for Global Engagement; Danielle Talbot, SMM Acting Head of School; Sebastian Lau, AESF Director General; Steve Kim, AESF Chief Operations Officer.

    The partnership will further research collaboration and provide students enrolled on Coventry University’s Sport Management and other relevant courses with opportunities in a dynamic new industry.

    The AESF and Coventry University will also be looking to create more student experiences, including potential internship programmes and the production of case studies on Esports. Last but not least, the meeting between both parties discussed more opportunities for course development, which includes introductory sessions on Esports and support in the development of course topics for the curriculum.

    The main areas covered by the partnership are:

    • Key speakers from the esports industry will be invited to the Coventry-AESF Webinar series, with the first taking place in July, led by Sebastian Lau, AESF Director General.
    • Research collaboration, with industry and academia collaborating on a variety of areas of interest, such as governance, gambling, and social responsibility in esports. 
    • Enhancing student experience, with Coventry Business School students accessing field trips to AESF events, work experience opportunities with AESF, and Collaborative Online International Learning with AESF and its members.
    • Future course development, where Coventry Business School can use the expertise of AESF to embed esports more fully into our sport management courses, helping attract students from across the world interested in this rapidly growing area of sport, while AESF can work with Coventry Business School academics to develop sports management CPD courses for its member federations.

    Commenting on this milestone; 

    Sebastian Lau, AESF Director General, said: “Coventry University’s expertise in sports management and business studies will help further support our member associations, players, and officials in developing content around the education of esports. This collaboration not only signifies AESF’s continuous effort in supporting this industry, but it also reflects Coventry University’s dedication and commitment to adapting and keeping up with the times.”

    Mr Lau, who is also a Coventry University alumnus, has been invited to join the School of Marketing and Management (SMM) Business Advisory Group within the university’s Faculty of Business and Law. The group advises the school in terms of course design, up-to-date industry knowledge and helps it to maintain industry connections.

    Dr Simon Gérard, Course Director, MSc Sport Management, Coventry University, said: “We are proud to lay down the foundation of a long-lasting partnership with the AESF, that offers tremendous opportunities in terms of students’ experience. This agreement will also foster the development of impactful, multi-disciplinary research on this fast-changing and growing sector.”

    Dr David Pilsbury, Deputy Vice-Chancellor (International Development) said: “We are delighted to have reached this key milestone in developing this crucial partnership for the university. We understand the importance of esports globally and in Asia particularly and are delighted at the opportunity to work with the AESF to support the athletes, players, officials and associations who make up this vibrant community as it continues its rapid growth and innovation.”

    Kenneth Fok, AESF President, said: “I would like to celebrate this close relationship we are forming with Coventry University, one of the UK’s most esteemed educational institutions. Not only does it benefit the AESF and our member associations, but it also opens the doors to many more potential partnerships from academia going forward. This will not only be beneficial to our athletes but also various stakeholders in this industry. We look forward to supporting our esports community as well as future talents for their growth and further development in collaboration with Coventry University.”

    Asian Electronic Sports Federation (AESF) is the sole governing body of Esports in the Asian region which is recognized by the Olympic Council of Asia (OCA). Following the tremendous growth of Esports over the years – with Esports becoming an official medal event at the 2007, 2009 Asian Indoor Games and the 2013 Asian Indoor and Martial Arts Games, along with the recent implementation of Esports as a demonstration game at the 2017 Asian Indoor and Martial Arts Games, the AESF also successfully staged Esports at the 2018 Asian Games in Jakarta and the 2019 Southeast Games in Manila. The momentum continues as Esports will feature at the 2021 Asian Indoor and Martial Arts Games in Thailand as an official medal event. Following the launch of the planned ‘AESF e-Masters’ series the AESF will soon introduce two more circuits; the ‘AESF University Championship’ and ‘AESF Amateur League’ to cater for the Esports community in Asia.

    For more information on the AESF, you can visit or contact the respective media office at

  • International Esports Federation and International Schools Sports Federation Unite (6/16/2020)

    Mens Sana Incorpore Sano! The Olympic games were a mere 700 years old when poet Juvenal scribed in Latin what famously translates to  “A healthy mind in a healthy body”.

    It is within the spirit of this philosophy that both International Esports Federation (IESF) and International School Sports Federation (ISF) embarked on a landmark agreement.

    IESF President Vlad Marinescu, together with International School Sport Federation President Laurent Petrynka signed a memorandum of understanding between both parties.

    IESF and ISF will work together combining their knowledge, competencies and efforts in order to undertake various projects and activities developing Esports activity and events and promoting physical health among gamers in high schools.

    President Vlad Marinescu the new president of IESF said: “We strongly believe that this collaboration between IESF and ISF will achieve positive results for the benefit of youth in terms of entertainment, competition and health. We hope that the achievements we reach together will be a good example not only for the youth but to all the gamers around the world. Our organizations have a rich history and a similar objective – to motivate youth to take part also in physical sport while having fun. This collaboration will be reinforced, also at the national level, providing a platform and unity in managing programs that reinforce responsible gaming, motivating youth to move and be healthy.”

    President Laurent Petrynka, who was recently reappointed by IOC President Thomas Bach, as a member of the Olympic Education Commission, stated ”The MoU and the International Esports Federation (IESF) follow the vision of promoting physical activity and education among the eSports youth, incorporating exercise, running, and fun games into the eSport events. This is a historic step which combines live sports with sports in a virtual setting. We find this cooperation to be an innovative approach aiming to motivate the youth to get up, move, and take care of their mental, physical, and social health. This will be done through a series of competitions planned by ISF and IESF for the near future. Together with IESF, we are united in the Olympic spirit, a spirit of excellence, respect, and friendship, to build a new era of eSports among students all over the world.” 

    His Highness Sheikh Sultan Bin Khalifa Al Nahayan, stated: “Positive behaviours and values are formed during the school years. The welfare of young people who participate in sports is a priority for all federations. IESF and ISF through this agreement can collaborate to craft suitable safe strategies that enable students to flourish, through physical, affective and cognitive domains that form the foundations of an active healthy life in esports.”

    Originally published on: Tue, 16 Jun 2020 08:51:26 +0000

  • IESF announces the Esports Education and Youth Leadership Commission (6/11/2020)

    The International Esports Federation (IESF) is excited to announce the Esports Education and Youth Leadership Commission is initiated.

    The Esports Education and Youth Leadership Commission will consist of three committees with, Academics, Administrators and Students. The commission will focus on not only expanding the ecosystem of esports and strengthening esports in schools but also developing curriculum material and courses that can be used for supporting education and learning to empower the youth under the shared visions and values.

    Serhat Bekdemir, Founder of Turkey’s Collegiate Esports League and European University Masters’ LOL champions of 2018 with Bahçeşehir University was appointed to lead this commission.

    Vlad Marinescu, the President of IESF, stated: “I am happy to announce that Serhat Bekdemir is going to lead IESF’s Esports Education and Youth Leadership Commission. Mr. Bekdemir is a long-time trusted friend of IESF and will assume the role of the commissioner to work closely with institutions to establish a strong commitment to making an impact in the Esports education and collegiate esports scene globally.”

    Serhat Bekdemir, the Commissioner of IESF Education and Youth Leadership, stated: “Grassroots esports is rising, and this is a great opportunity for me to work for IESF to support their mission, uniting the esports world. We are now calling for the best esports education institutions to get together and share the best practices from all over the world to help educate the youth, families and institutions about esports under the IESF’s leadership.”

    Mr. Bekdemir is one of the early movers in esports who has been active since the late ’90s. He has been working intensively to integrate esports into education, creating opportunities and empowering the youth to start their careers in esports. He is currently working with the American University of Malta to establish a new program.

    IESF’s Esports Education and Youth Leadership Commission will work to unite and support the collegiate ecosystem and raise the standard of esports through its member nations.

    Originally published on: Wed, 10 Jun 2020 09:48:38 +0000

  • AESF Launches #YourHomeYourArena Campaign In Light of Covid-19 (6/4/2020)

    In light of the Covid-19 pandemic, the Asian Electronic Sports Federation (AESF) has announced the launch of the Your Home, Your Arena (YHYA) campaign.

    With the aim of connecting and uniting the Esports community through social media and online tournaments, YHYA serves an ultimate goal of providing assistance to the vulnerable communities who have been adversely impacted by the Covid-19 pandemic through Esports activities, crowdfunding and fundraising drive.

    The Origin of ‘Your Home, Your Arena’

    The simple idea of being able to game regardless of location isn’t novel but nowadays, it is even more apparent that everyone retains a semblance of normalcy in trying times. The idea behind ‘Your Home, Your Arena’ is self-explanatory; where gamers convert their homes into their personal arena. This in turn encourages people to stay home, stay safe, and practice social distancing while enjoying as well as staying connected.

    The core objectives of the YHYA campaign include;

    To unite the Esports community by working together with member associations, publishers, Esports athletes and Esports fans;  To provide a source of entertainment to our community during this trying time in the comfort of their homes through Your Home, Your Arena Charity Cup; To promote the importance of helping the community in need and further extend our assistance to those communities.

    Well aware of the many livelihoods affected as well as communities being financially hit due to subsequent effects of the steps taken to curb the spread of Covid-19, the AESF is doing what we can to help support and give back to the community.

    In order to achieve the points above, two main activities will take place;

    Your Home, Your Arena – Charity Cup – an invitational tournament involving two game titles – Mobile Legends: Bang Bang and The King of Fighters. All matches will also be available on stream via YouTube. Your Home, Your Arena – Charity Fundraising – a fund set up to encourage the public to donate to help the affected community.

    Details for the Your Home, Your Arena – Charity Cup are as follows:

    Tournament Dates: starting from June 4 Game Titles: Mobile Legends: Bang Bang and The King of Fighters Confirmed Participants from: Brunei, Cambodia, China, Hong Kong, Indonesia, Laos, Malaysia, Myanmar, Singapore, Thailand & more to come.

    As a show of support for the YHYA initiative, the AESF member associations (MAs) will be providing assistance in form of participants, localized promotions as well as networking activities. It is hoped that YHYA would contribute significantly to each MAs’ ongoing process of growing their respective Esports communities.

    Addressing the Esports community in Asia in regards to the initiative, the AESF President, Mr Kenneth Fok said “At the AESF, we are very aware of this predicament thus the initiative in the form of the Your Home, Your Arena campaign. Through this initiative, we hope to harness the spirit of the Esports community for something which would benefit those beyond our immediate circle. No effort is too small and I welcome everyone to play an important part in this.”

    “I would also like to thank again the athletes, our members, and publishers SNK and Moonton, for providing a platform and hands through games like Mobile Legends: Bang Bang and The King of Fighters to continue our efforts to support our wider community as members of society.” he added.

    Through this platform, the AESF hopes to actively spread the message of the campaign as well as reach out to both Esports and non-Esports communities.

    Contributions and donations can be done at and for more info, head on over to AESF website

    Originally published on: Thu, 04 Jun 2020 04:59:27 +0000

  • United Esports World One Step Closer to Reality (5/23/2020)

    IESF continues to promote unity within Esports as a new partnership is signed with WESCO

    “More partnerships and collaborations will be coming to make the dream of a united Esports World a reality,” said IESF President

    The International Esports Federation (IESF) had signed an MOU with WESCO (World Esports Consortium) as it continues to create more opportunities for collaboration within the Esports World.

    The MOU, Signed by IESF President Vlad Marinescu and WESCO President Daniel Cossi, had set a framework for collaboration between the two organizations, with the goal of promoting Unity within the Esports ecosystem.

    “This MOU marks an important moment in the unification of Esports,” says IESF President, Mr. Vlad Marinescu. “Our target at the IESF is unification, collaboration, and recognition. This agreement achieves the three objectives, all at the same time. I’d like to congratulate and thank Mr. Cossi for his contribution to Esports thus far. WESCO and the IESF will work together on various programs around the world that’ll achieve positive benefits for all stakeholders. We are looking forward to collaborating with more entities that have the same objectives as IESF which are to protect Esports athletes, ensure mental health and promote physical health as well, and also the recognition of Esports as a sport globally via the international federation and nationally via the national associations through a partnership with each country’s sports authority.”

    This move is part of a bigger strategy IESF has adopted to build a sustainable and united umbrella for the Esports ecosystem, which will include all interest and stakeholders and thus allow Esports to reach its full potential as a sport and an industry.

    Originally published on:Sat, 16 May 2020 15:02:07 +0000

  • IESF Announces First Titles for 12th Esports World Championship (3/1/2020)

    IESF is very pleased to announce that eFootball PES series, Tekken 7 and DOTA 2 are the first titles announced for the 12th Esports World Championship in Eilat, Israel.

    KONAMI’s eFootball PES series will return for its second year as an official game title at the Esports World Championship. With its long history of international appeal, eFootball PES series is a natural choice for international Esports competitions.

    BANDAI NAMCO Entertainment’s Tekken 7 will also return to the IESF Esports World Championship. The popular 1:1 fighting game was first released in 1994At the 11th Esports World Championship in Seoul, world-famous Korean Tekken athlete “Knee” won the gold medal for South Korea.

    DOTA 2, developed and published by Valve Corporation, is one of the most popular Esports titles in recent years. Played in matches by two teams of five players, the multiplayer online battle arena (MOBA) game enjoys enormous global Esports following.  Sweden was the gold medal champion at the 11th Esports World Championship in Seoul with a team that included gamers “Chessie”, “Xibbe”, “Charlie”, “EGM”, and “s4”. 

    IESF President, Colin Webster, stated, “It would be an honor to have the defending world champions for eFootball PES series, Tekken 7 and DOTA 2 attend IESF’s 12th World Championships. IESF’s 12th World Championships to be held in Eilat in November 2020 promises to be the most well-produced world championships ever. Without doubt, such World Championships is the jewel in the crown.”

    Colin then added, “Special thanks must be extended to the publishers of the titles for the use of such titles. Without the continued support of the publishers, Esports would not be the most vibrant sport in the world.”

    IESF is looking forward to seeing all the world’s best national teams represent their countries in these titles and more at IESF’s 12th Esports World Championship in Eilat, Israel.

    For more information, please visit IESF social media channel and the official event website:

  • IESF Launches International Esports Referee Academy (2/4/2020)

    International Esports Federation (IESF) is pleased to announce that International Esports Referee Academy is ready to become fully operational. The first session of the course is scheduled to begin Monday, February 24th, 2020.

    International Esports Referee Academy is one of the three pillars of the Global Esports R&D Center, located in Busan, South Korea. With the continued support of the City of Busan and the Busan IT Industry Promotion Agency (BIPA), the Global Esports R&D Center has been working to strengthen the Esports ecosystem and foster the evolution of the industry since 2018.

    International Esports Referee Academy is dedicated to the development of standards and intensive curriculum designed to educate and increase the expertise of national and international Esports referees. This is done in order to support the integrity of Esports, and to contribute to the success of athletes, teams, and events on the world stage.

    The curriculum has been developed by the IESF together with game publishers in an effort to ensure that it meets the highest standards. “Referees are the front-line of all of our member federations,” says IESF President Colin Webster, “as such, the IESF is committed to capacitating referees to the best of its ability to ensure the long-term growth and sustainability of Esports.”

    The course will also be made available to National Federations (NFs) for use in training referees for national competitions. This will be especially useful in emerging Esports markets, where the course will serve to legitimize national curriculum, and even provide an additional revenue stream.

    Candidates for IESF’s International Esports Referee program shall be nominated by member federations. Such member federations will nominate their best and their brightest. Member National Federations have until Wednesday, February 12th to make their nominations.

    IESF welcomes all interested referees to participate! For more information, please contact IESF through our website or social media channels.

    • 47 Nations to participate
    • Official Event Venue:  VSG Arena, Seoul

    The International Esports Federation (IESF) hereby announces the final participants of the 11th Esports World Championship (WC). A total of 47 nations worldwide will gather in Seoul, Korea, to compete in three official titles, representing their country and passion for esports.

    • DOTA 2 (Team Title) – 21 Nations
    • eFootball PES 2020 (Individual Title) – 33 Nations
    • Tekken 7 (Individual Title) – 34 Nations

    The 2019 WC will be held through December 11th -15th. As the largest international esports tournament where athletes represent their country, IESF’s 11th WC Seoul is confident and ready to host all esports athletes from around the world

    For more information on the 11th Esports World Championship Seoul 2019, please visit


    The world’s fastest-growing sports sector, Esports, has expanded its global footprint with the announcement of a strategic partnership that will see its operations make significant headway in the Middle East.

    The new agreement – a joint venture between the International Esports Federation (IESF) and one of the region’s most established media companies, Motivate Media Group – comes ahead of the launch of a world-class annual Esports industry summit and consumer exhibition event in Dubai in 2020.

    Endorsed by the IESF, Dubai Sports Council, and Emirates Esports Association, the event will be a celebration of Dubai’s journey as a global destination hub for Esports organizations and industry leaders, thinkers, influencers and gaming enthusiasts.

    Esports is the fastest-growing sports category globally with more than 300 million gamers in the Middle East alone.

    Colin Webster, President of the IESF and Ian Fairservice, Founder and Managing Partner of Motivate Media Group, signed an MoU establishing a joint venture that introduces the most significant initiative of its kind for Esports in the region.

    ‘IESF is really excited to be collaborating with Motivate to establish a number of world-class Esports products that represents an important step in supporting Esports growth in the UAE, the Middle East and globally,’ says Mr Webster.

    ‘The potential for Esports in the Middle East is now being realised. ‘A national strategy is required to establish and house this remarkable ecosystem, Dubai is an amazing city and Motivate Media Group, celebrating its 40th year, is a perfect partner that can help support this vision.’

    Mr Fairservice concurred: ‘With the evolution of technology and the ongoing emergence of all forms of sport as a cultural and entertainment touchstone in society, there is no better time to launch an initiative that embraces this convergence.’

    ‘We see the future in Esports as being one of the most dynamic and rapidly expanding platforms in new media and are thrilled to be partnering with a leading institution such as the IESF to develop this in the Middle East.’

    Colin Webster added that the IESF is absolutely delighted to be attending another world first by Dubai Sports Council.

    ‘Artificial Intelligence will have a considerable impact in all aspects of life, and sport is no exception. By providing thought leadership to AI in Sport, this will clearly help shape future policy and its applications for a better world. The UAE was one of the first countries, if not the first, to appoint an AI minister as part of its portfolio. HE Omar Al Olama is a remarkable person with such insight.’

    ‘The IESF looks forward to our continued collaboration with Dubai Sports Council for the betterment of sports and humankind.’

    About IESF

    The International Esports Federation (IESF), based in Busan, Korea, is a not-for-profit organization that works consistently to promote Esports as a true sport which transcends language, gender, race and cultural barriers. Established in 2008, with nine founding nations, its membership has now expanded to over 56 countries.

    The IESF has established robust policies that ensure the welfare of its participants, whilst protecting the integrity of Esports.

    Structurally, it comprises a board, members of whom usually serve a four-year term and are duly elected by member federations.

    Other initiatives that IESF has developed for the betterment of Esports include an annual Esports World Championship, which is in its 11th edition, and a Global Esports Executive Summit (GEES) which was launched four years ago.

    The 11th World Esports Championship (2019) will be held from 11-15 December 2019 in Seoul where more than 45 nations are expected to compete.

    As an international federation for Esports, the IESF’s obligations include hosting international Esports tournaments, expanding the range of member nations, and establishing standards for referees, players, certifications, titles and competitions.

    About Motivate Media Group

    Motivate Publishing was founded in 1979 by Ian Fairservice and, together with his partner HE Obaid bin Humaid Al Tayer, the United Arab Emirates Minister of State for Financial Affairs, has developed the company to become one of the most successful media groups in the region. Motivate Media Group has more than 25 editorial titles across print and digital, and a diverse range of contract publishing, as well as a celebrated books division, content provision services, events management, diverse international joint ventures and leading cinema advertising business, Motivate Val Morgan.


    White Wolf Strategies

    +971 50 6180 752 (WhatsApp)


    Today on 05th November, Shri Piyush Goyal Hon’ble Minister of Commerce & Industry and Railways, in a major boost to Indian esports, gaming and AVGC industry declared open the Nations Cup (International Esports Championship) to be held at Global Exhibition on Services 2019 in Bengaluru and unveiled the Trophy for Nations Cup during the curtain raiser event for GES 2019 held at ITC Maurya, New Delhi.

    During his launch address to the audience including Mr. Jagdish Shettar – Hon’ble Minister of Large & Medium Scale Industries Government of Karnataka and Diplomats from various Embassies he quoted “I was very delighted to hear the report which was shared in terms of the efforts to bring Animation & Esports into the country, this is the new age world that India needs to engage with..

    SEPC will be organizing Nations Cup (International Esports Championship) in association with Electronic Sports Federation of India (ESFI) during the Global Exhibition on Services which is being held from 26th-28th November 2019. The Nations Cup will be one of the key highlights during GES and this being held at such a high profile services event will open up multiple avenues for the services industry particularly esports, gaming, animation etc.

    The Nations Cup will have two legs, Day one will have the India Qualifiers & Day two onwards eight esports teams from different National Esports Federation’s representing respective countries will compete at the Nations Cup. Winner of India Qualifiers will represent India at the Nations Cup.  Seven esports teams have been invited from different countries including Indonesia, Vietnam, Nepal, Sri Lanka, Japan, Maldives, Saudi Arabia, New Zealand, Australia, South Africa, Korea etc. Winning Nation’s Esports Team will take home the “Nations Cup” Trophy.

    As part of the Champion Sector under SEPC for Culture & Sports, there will be B2B meetings also aligned for the Indian Esports Companies and Video Game Developers.

    Global Exhibition on Services (GES), the 5th edition of Global Exhibition on Services (GES) 2019 is being organized and supported by Department of Commerce, Ministry of Commerce & Industry, Government of India in partnership with the Services Export Promotion Council (SEPC) and the Confederation of Indian Industry (CII) from 26-28 November 2019 at the Palace Grounds, Bengaluru, Karnataka. This event is expected to have participation from about 100 countries and will host focused knowledge sessions and a large number of B2B B2G and B2C meetings. The upcoming GES 2019 will provide a platform for forging sustained partnerships amongst countries in the identified champion and focus services sectors. These include Cultural and Sports, Tourism and Hospitality Services, Medical Value Travel, Accounting and Finance Services, Legal Services, Infrastructure, Construction and Related Engineering Services, Environmental Services, Environmental services, Telecommunication services, Facility Management services, Intellectual Property Rights, Recreational, , Legal Services, Printing & Publishing, Aviation and space. 

    The GES 2018 was a collective success with participation from about 100 countries, 500 overseas delegates, over 628 exhibitors and more than 7000 structured B2B Meetings. At this edition, the Hon’ble President of India formally launched the 12 Champion Services Sector.

    Video Games Industry in India

     India is emerging as a leader in esports and video gaming, a growing field that has fascinated the interest of millennials like never before. The Indian digital gaming industry is growing rapidly due to smart phone penetration and cheap Internet.

    Currently, India stands at a global number 17 in the soon-to-be USD 1.5 billion video games industry. Estimated to be about $818 million, the Indian video games sector while vastly unstructured, is growing rapidly. The number of online gamers has increased from 20 million in 2010 to 250 million in 2018, whereas the number of game developing companies has grown from 25 in 2010 to 250 in 2018. India won a Bronze Medal in for esports in Asian Games 2018.


    International Esports Federation (IESF) has made the call for nominations, and the membership have responded with stellar nominations.

    IESF’s Board consists of one President, one Vice President, four Board Members and the Secretary General. The Chairperson of the Players’ Commission also sits on the Board in order to represent the rights and concerns of the Players. The Secretary General does not have a vote and provides the all important link between the elected Board Members and the Secretariat.

    Only once the elections have elected the five nominees, does the Board sit immediately after the Ordinary General Meeting (OGM) to elect the Vice-President.

    After such election, Board Members then divide up among themselves the various portfolios for which they will be accountable and responsible.

    IESF is confident that every single person nominated for the Board is of the Stature and of the ilk required to steer IESF towards greater things and deliver to the community which it serves.

    The full list of nominations received are as follows:

    # Name (Nation)
    1 Eddy, Che Chien Lim (Indonesia)
    2 Ido Brosh (Israel)
    3 Magnus Jonsson (Sweden)
    4 Ramil Aliyev (Azerbaijan)
    5 Sheikh Sultan bin Khalifah Al-Nahyan (U.A.E.)
    6 Young Man Kim (South Korea)
    7 Hourieh Nikdast (Iran)
    8 Vlad Marinescu (USA.)
    9 Hana, Pei-Ching Hsu (Chinese Taipei)
    10 Boban Totovski (Macedonia)

    IESF President, Colin Webster, has already congratulated each nominee on being so nominated and is confident that the General Meeting will return the most deserving nominee as a Board Member.

  • Patan College FIFA 2019 Inter College Championship fixture announcement (10/16/2019)

    Patan College FIFA 2019 Inter College Championship fixtures

    Venue: Patan College For Professional Studies
    Time: 12:00 PM on wards
    Date: 17 & 18 Oct 2019

  • Players Registration deadline EXTENDED till 15 Oct 2019 (9/29/2019)

    NESA has extended the deadline for registration of the tournaments for Dota2 World Cup Qualifier & CSGO National Championship is extended till 10 Oct 2019 & for Patan College FIFA 2019 Inter College Championship dead line is extended till 15 of Oct 2019.

    All the players are also requested to pay their registration fees with eSewa with below link by 12 Oct 2019 for Dota2 and CSGO and 15 Oct 2019 for Patan College FIFA 2019 Inter College Championship.

    Registration Fees
    Patan College FIFA 2019 Inter College Championship – NPR 500 per player
    Dota2 World Cup Qualifier – NPR 2500 per team
    CSGO National Championship – NPR 2500 per team

    Qualifier Schedules
    Patan College FIFA 2019 Inter College Championship – 17 Oct & 18 Oct 2019
    Dota2 World Cup Qualifier – from 15 Oct to 20 Oct 2019
    CSGO National Championship – from 15 Oct to 20 Oct 2019

    Registration & Payment Links

    Registration form for Patan College FIFA 2019 Inter College Championship

    Registration Link for Dota2

    Registration Link for CSGO

    Registration for Cosplay Competition


    NESA as open the registration of PATAN COLLEGE FIFA 2019 INTER COLLEGE CHAMPIONSHIP thru online as well.

    Registration Link

    Once the player fill-up the form they will be getting further instruction and details for the tournament.

  • Patan College FIFA 2019 Inter College Championship – Registration Open (9/16/2019)
    Patan College FIFA 2019 Inter College Championship
    Patan College FIFA 2019 Inter College Championship

    Registration Forms
    Please download the registration form here

    How to Submit Forms
    Send scanned copy of registration form by email to


    Register online:

    Confirmation & Payment
    Once you get the confirmation email then you can process for payment thru

    Registration Fee: Rs 500.00 for each player

    Last Date of Form Submission : 27 September 2019 Friday by 5:00 PM

  • Classroom Rockers – Inter college band competition – Registration open (9/16/2019)
    Class Room Rockers Inter-College Band Competition
    Class Room Rockers Inter-College Band Competition

    Registration Forms
    Please download the registration form here

    How to Submit Forms
    Send scanned copy of registration form by email to

    Conformation & Payment
    Once you get the conformation email then you can process for payment thru

    Last Date of Form Submission : 27 September 2019 Friday by 5:00 PM

  • 2nd Nepal Esports Championship and Expo 2019 has been rescheduled (8/24/2019)

    Kathmandu, Nepal (August 24, 2019) – NESA has postponed its 2nd Nepal Esports Championship and Expo 2019, scheduled in September 6th and 7th (Bhadra 20 and 21, 2076) to October 25 and 26 (Kartik 8 and 9, 2076) due to unavoidable technical circumstances.

    After hosting successful Nepal Esports Championship 2018, earlier on 3rd July, 2019 NESA announced its second episode of the event with much more exciting games and activities which includes Dota 2, CSGO, FIFA 19, Cosplay and Class room Rocker (Inter College/ School Musical Band Competition) with total prize pool of NPR 900,000 in cash and in kind.

    Evenafter postponement, same games will Dota 2 (World cup qualifying event), CSGO (National Championship) and FIFA 19 (Inter College Championship) will happen.

    Also with the same press release NESA announces its registration deadline for above stated events to be extended till 10th September 2019.

    Finally, NESA wants to make a humble request to all their stakeholders to cooperate with them and made apologies for inconvenience occurred.

    Nepal eSports Association (NESA)

  • eFootball PES 2020, Official Title For 11TH ESPORTS WORLD CHAMPIONSHIP (8/16/2019)

    International Esports Federation (IESF) hereby announces eFootball PES 2020 as an official game title to be featured at the 11th Esports World Championship.

    For the first time in Esports World Championship history, eFootball PES 2020 (developed and published by Konami Digital Entertainment) has been included as a sports genre with the new version being officially announced worldwide on September 10th.  IESF looks forward and is excited to engage with the PES community and inviting national athletes to the World Championships in Seoul. All athletes who shall participate in the tournament are selected through national qualifiers of Esports National Federations that are affiliated to IESF.

    For more information on World Championships game titles, please visit:

  • IESF RELEASES AGENDA FOR GEES 2019 (8/12/2019)

    International Esports Federation (IESF) is pleased to announce the full agenda of the 4th GEES (Global Esports Executive Summit) 2019. GEES 2019 will take place in Busan during August 29th -31st, featuring renowned keynote speakers, educational programs, panel discussions,
    post-conference workshop, and more.

    GEES this year will be held under the theme of “Esports
    Sustainability and Governance’, continuing to enhance dialogue between esports
    and sports stakeholder. Sub themes are divided into four sectors which are
    Health, Sustainability, Governance and Future Direction.

    GEES 2019 continues to aim to be the platform to share ideas, create synergies,
    and most of all, to reach a mutual consensus for esports development.

    registration and further information on GEES 2019,
    please visit:


    IESF is delighted to announce that Vlad Marinescu, current Board member of IESF and President of United States eSports Federation, has been unanimously appointed as the Vice President.

    Vlad Marinescu said “I am honored to be entrusted by the IESF board with the appointment to the Vice President position. I wholeheartedly believe that a strong collaboration and exchange needs to exist between traditional sport and Esports to ensure sharing of values, practices and experience with the scope of educating the youth for a better tomorrow.”

    IESF, thus thanks Magnus Jonsson for the expert manner in which he acted as caretaker of this important position. Please see

    As Vice-President, Vlad Marinescu has the following portfolios

    • World Championships,
    • Ex-officio on LOC’s for IESF events, and
    • To act in the President’s stead should the President be absent.

    With Vlad Marinescu having served as a previous Director General of GAISF (Global Association of International Sports Federation), IESF President, Colin Webster is confident that Vlad has the necessary experience and competencies for IESF to reach its ambitions.

  • 2nd Nepal Esports Championship and Expo 2019 (7/2/2019)

    After hosting successful Nepal Esports Championship 2018, NESA is organizing 2nd Nepal Esports Championship and Expo 2019 on September 6th and 7th ( Bhadra 20 and 21 2076) at Bhrikuti Mandap, Kathmandu, Nepal. MICE Intl service Pvt. Ltd. will manage this event.

    2nd Nepal Esports Championship and Expo intend to bring gamers from all around Nepal in a single platform. The main vision of this event is to provide an international platform to gamers so that they can represent Nepal for various tournaments held worldwide.  Dota 2 has been announced as main title game for the event, the winner of the championship will get opportunity to participate in 11th World Championship to be held in Seoul, South Korea hosted by International Esports Federation (IESF).  The second title will be FIFA College Championship open for all colleges.  

    Also with the addition of Expo, our goal is to tell about and help to sort out e-Sports business opportunities with genuine interest. We want to give a new prospect and business view on how to make money out of this industry along with a perfect chance for new market participants to announce themselves and provide unique platform for search of new partners and investment attraction. We plan to involve financial institutions, educational institutions, manufacturer of electronic and appliances, gadgets and accessories, software and game developers, hobbyist, collectibles, figurines re-sellers and traders of e-sports lifestyle items as our possible exhibitors.

    Beside the Championship we will be conducting various other side events like Cosplays and Musical Concert to celebrate Esports Championship as a youth Festival.

  • Registration for Global Esports Executive Summit 2019 is now open (7/2/2019)

    International Esports Federation (IESF) is delighted to announce that registration for the Global Esports Executive Summit (GEES) 2019 is now open.

    GEES 2019 will be held in Busan for the third consecutive years on Aug 29th – September 1st at the Paradise Hotel. The main conference for sharing ideas, creating synergies, and most of all, to reach a mutual consensus for holistic esports development will be on August 30th, 2019.

    GEES this year will be focusing on enhancing dialogues between esports and sports stakeholders, and to openly discuss relevant issues. IESF confirmed the six themes to be discussed at the GEES 2019. The themes of this year are as follows:

    • Future Direction of Esports
    • Esports and Sports
    • Sustainability of Esports
    • Esports and Match Fixing
    • Esports Policy
    • Esports and Medical Issues

    Registration for GEES 2019 will be conducted via the official. (Reference: http:// Early bird promotion for accreditation is available until 31 July 2019. IESF looks forward to welcoming the esports and sports community to Busan.

  • GEES 2019 to be held in Busan, Korea, 29 to 31 August 2019 (6/13/2019)

    International Esports Federation (IESF) is delighted to announce the Global Esports Executive Summit (GEES) 2019 is taking place on 29 and 31 August 2019. The fourth edition of IESF’s GEES 2019 will take place in the dynamic city of Busan, Korea for the third consecutive year and bring the combined knowledge, experiences and ideas from all key esports stakeholders to the fore. GEES 2019 is being financially supported by the Busan Metropolitan City and the Ministry of Culture, Sports and Tourism.

    Since 2016, GEES has been the platform to share ideas, create synergies, and most of all, to reach a mutual consensus for esports development. 2018 saw 181 key decision makers from National Esports Federations, Publishers, Esports Media and others take part in GEES 2018 from 57 nations to openly discuss on how esports can generate synergies with traditional sports.

    According to Colin Webster, IESF President, “GEES represents the spirit of openness, transparency, and willingness that is IESF’s culture to work with all role-players who are already immersed in the world of esports, as well as those who wish to become role-players in this fast growing and fascinating sport”.

    GEES2019 will thus continue to enhance dialogue between esports stakeholders, and to openly discuss various issues in esports. GEES 2019 will also continue the integration with Esports Academic Seminar as a parallel program, sharing the latest academic research in the esports industry.  It was in 2018 that IESF announced its vision of the Global Esports R&D Center to support Esports researches through the Academic Research Center which IESF continues to promote. (Reference:

    Further detailed information for GEES 2019 and Academic Seminar will be announced with the opening of the registration website in the following days.

  • IESF announces DOTA 2 as First Game Title for 11 th Esports World Championship (5/23/2019)

    International Esports Federation (IESF) hereby announces DOTA 2 as the first official game title to be included in the 11th Esports World Championship in Seoul, Korea. Considered to have universal appeal, DOTA 2 has been selected by IESF. According to Global Esports Market Report 2019 sourced from “Newzoo”, DOTA 2 has ranked in the top 3 as the most watched game title on Twitch and YouTube Gaming with 250.4 million hours.

    IESF’s Esports World Championship is the only annual International Esports competition based on nationality. IESF’s Esports World Championship has been held every year since 2009, and is supported by all its 54 National Member Federations which hold national qualifiers in order to select representative teams.

    IESF is currently in the process of selecting additional game titles and shall make the final announcement for all official and demonstration game titles after completing all negotiations with the Game Developers.

    For more information regarding the 11th Esports World Championship please see IESF’s website:

  • 11th Esports World Championship: December 11 to 15, 2019 (5/23/2019)

    International Esports Federation (IESF) hereby announces the dates for its upcoming 11 th Esports World Championship to be held in Seoul.
    Following the very successful World Championships in Kaohsiung, IESF’s 11 th Esports World Championship shall be held in Seoul, South Korea, from 11 th to 15 th December, 2019.
    For over 10 years, Esports World Championship has established its status as the only International Esports World Championship based on participation from Member National Federations.
    With the ever increasing number of IESF Member National Federations continually growing, such membership has now increased to 54 nations, and, as a result of such growth, IESF’s 11 th Esports World Championship is a dynamic Esports World Championship reflecting the diversity and representation of its member federations. For more information about IESF’s previous Championship history, such can be found on the following link:


    With the unexpected resignation of Silviu Stroei from International Esports Federation’s Board, a position has opened up on the Board which IESF will have to fill as soon as possible if the Board is to continue to fire on all cylinders.

    As a stop-gap, IESF has temporarily appointed Board member, Magus Jonsson, of Sweden, to act as Acting Vice-President. Such appointment shall only be in force until the Board appoints a Board member formally to hold such office.

    It is the President’s considered opinion that such position must be filled as soon as possible for the following reasons:

    • Should the President be absent, it is the Vice-President that must immediately step up to the plate and continue with the President’s workoad, and
    • The Vice-President has oversight of the World Championships.

    Thus IESF’s Board has selected Magnus Jonsson to act as acting Vice-President until further notice.

    Colin Webster, President of IESF, says of Magnus, “Magnus is a valued Board member who has served IESF well during his terms of office and is more than capable of acting as a caretaker of such an important office.”


    IESF’s 11th Esports World Championship will be held in fourth quarter of the year in Seoul.

    International Esports Federation (IESF) hereby announces that its 11th Esports World Championships 2019 shall be held in Seoul, South Korea.

    Seoul is undoubtedly the Mecca of Esports, and participants and spectators will be able to indulge in the numerous PC bangs that are to be found in this vibrant and dynamic city. Seoul too has a long history of Esports broadcasting of over 18 years, as well as wonderful governmental support for the development of Esports.


  • 10th Esports World Championship 2018 10th Esports World Championship Group Draw Result (11/6/2018)

    With only few days left until the opening ceremony, the Group draw of each discipline (LoL, CS:GO, Tekken 7) has been finalized. Broadcasted live on the official IESF Twitch and YouTube channel, the full footage can be viewed online.

    Below are the draw results of each country.

    Counter Strike: Global Offensive

    Group A: Australia, Serbia, Georgia, Nepal

    Group B: Israel, Denmark, Macedonia, Namibia


  • The first ever Nepal E-sports Championship 2018 concluded successfully by NESA (8/19/2018)

    Nepal E-Sports Association (NESA) successflly concluded ‘Nepal E-sports Championship 2018’ for the first time in Nepal. The two days’ event was organized at Bhirkuti Mandap on 17th and 18th August. Two online gaming sessions of CS:GO and Dota2 were actively participated by thirty two teams. Each gaming session had sixteen teams with enthusiastic youths.

    In CS:GO session, Desperadoes Team won the game and 4Merical Team was runner-up. Whereas in Dota2, New Era Gaming Team bagged the first position followed by Underdog Team. Besides main games, the event hosted other esports like FIFA, PUBG along with cosplayer competition, concert and other fun activities.

    ‘Nepal Esports Championship 2018’ was inaugurated by Honorable Mr. Jeevan Ram Shrestha current President of Nepal Olympic Committee. He stated that esports is growing in Nepal and with the success of such event, Nepal will be in the forefront of winning the title in 2022 Asian Games to be held in Hangzhou, China.

    In closing ceremony, Mr Suraj Dangol (President, NESA) thanked all the sponsors (NCell, WordLink, eSewa, Mymcha, Opera) and supporters (WASDA, Power Play, Gamers Hideout, Game Planet, Himalaya TV ) and Addea Services for management services who helped to make event successful.

  • NESA announces Nepal Esports Championship 2018 (6/21/2018)

    Nepal Esports Association (NESA) initiated the event “NEPAL E-SPORTS CHAMPIONSHIP 2018” which is managed by Addea Services Pvt. Ltd.. The event will be held at Bhrikuti Mandap on 1st and 2nd Bhadra, 2075 (August 17th and 18th, 2018)

    “Nepal E-sports Championship 2018” intends to bring gamers from all around Nepal in a single platform. The main vision of this event is to provide an international platform to gamers, so that they can represent Nepal for various tournaments held worldwide. The competition will have two main games, on a pavilion for the entire audience.

    Title Games:
    a. Dota2
    b. Counter Strike Global Offense


  • 1st Entry Complete for 10th Esports World Championship (6/18/2018)

    International Esports Federation (IESF) hereby announces that total 670 participants from 42 countries have registered for 1st Entry of the Esports World Championship Kaohsiung 2018. This is the largest participation in the history of the World Championship showing great interest towards the 10th edition of the event.

    41 countries registered for League of Legends (LoL), 40 countries registered for Counter-Strike: Global Offensive (CS:GO) and 37 countries have registered for Tekken 7.

  • Host Bidding Announcement 11th Esports World Championship 2019 (6/18/2018)

    International Esports Federation(IESF) has now issued all its member federations with the “Official Host Bidding Announcement” for the 11th Esports World Championship 2019.

    The attachment of the email includes the following documents:

      • Official Announcement of Host Bidding
      • Host City Bidding Application Form
      • Event Organization Agreement Form
      • IESF Event Manual
      • IESF Doping Control Guidebook
      • IESF Introduction
      • Esports World Championship Introduction