Nepal Esports Association Partners withFITGMR to Foster a Robust Esports Ecosystem

The Nepal Esports Association is proud to announce a strategic partnership with FITGMR as they establish a comprehensive esports infrastructure in the nation.

KATHMANDU, NEPAL, August 16, 2023

The Nepal Esports Association (NESA) is proud to announce a strategic partnership with FITGMR, a leading esports technology, performance, and player development company, as they look to establish a comprehensive esports infrastructure within the nation. NESA’s commitment to equitable access and the promotion of core values such as teamwork, respect, discipline, and integrity aligns seamlessly with FITGMR’s expertise in elevating esports athletes, teams, and organizations to unlock their ultimate potential.

We are overjoyed to announce our partnership with FITGMR. We believe that the wealth of resources that FITGMR brings to table will help our players to improve their skill and competitiveness.

Suraj Dangol
President of Nepal Esports Association

A member of the Asian Esports Federation, The International Esports Federation, and the Global Esports Federation, NESA is dedicated to creating an esports framework that not only embraces inclusivity but also nurtures the values that define the esports landscape.
FITGMR, a premier esports technology, performance, and player development company born out of Cloud9, one of the top esports organizations in the world, has been passionately dedicated to empowering esports athletes, teams, and organizations to unleash their full potential since its inception.

Through a groundbreaking partnership spanning multiple years, FITGMR will collaborate closely with NESA teams to provide in-game coaching and performance improvement training. Central to the initiative is FITGMR’s trailblazing mobile app, which addresses the holistic health needs of gamers – encompassing both physical and mental well-being. Together, FITGMR and NESA will engineer a bespoke system for Nepal’s esports landscape.

To ensure the enduring success of Nepal’s esports ecosystem, FITGMR will introduce its innovative ‘train the trainer’ program. This pioneering initiative will empower local Nepalese esports coaches and trainers with the skills to identify, nurture, train, and guide high-performing esports athletes and teams.

“We are overjoyed to announce our partnership with FITGMR. We believe that the wealth of resources that FITGMR brings to the table will help our players improve their skill and competitiveness. The unique approach that FITGMR has developed will also help players maintain their physical as well as mental health. This partnership will start a new era in the esports scene of Nepal and beyond,” stated Suraj Dangol, President of NESA.

“In the early 1990s, I spent a handful of months working at the Kanti Children’s Hospital and Tribhuvan Medical Center in Kathmandu, having just finished a master’s in Public Health. It is wonderful to return to this special place and collaborate with the Nepal Esports Association. Together, we are bringing a new type of health and development to the Nepalese community. Through esports and gaming, we will not only help players level up their in-game skills, but we will teach a broad scope of life skills that will shape the next generation. The team at NESA is so committed to this mission, and that commitment makes all the difference,” said Mike Anderson, Co-Founder and President of FITGMR.

NESA’s visionary approach, combined with FITGMR’s unparalleled expertise, heralds a new chapter for Nepal’s esports journey. By fostering an ecosystem that combines technology, performance enhancement, and values-driven coaching, this partnership is set to reshape the trajectory of esports within the nation.

About Nepal Esports Association (NESA): The Nepal Esports Association (NESA) is a leading entity within Nepal’s esports realm, dedicated to cultivating a thriving esports ecosystem that champions equality, sportsmanship, and skill development. As an esteemed member of global esports federations, NESA is committed to fostering an inclusive and values-driven esports landscape.

About FITGMR: FITGMR, Inc. is a leading esports technology, performance, and player development company dedicated to helping esports athletes, teams, and organizations reach their full potential. Through its cutting-edge technology and comprehensive coaching curriculum, FITGMR helps players and coaches at all levels of competition improve their skills and achieve their goals. The FITGMR Training Grounds have furnished more players to the professional and semi-professional scene as coaches, players, and in esports careers than any other training organization.

Road to asian games – Nepal Qualifiers

Get yourself and your squads ready for ASIAN GAMES, NEPAL QUALIFIERS.
The registration for Asian Games 2022 Started from 7th April 2022.

Register Here:
PUBG Mobile:
Arena of Valor:

Official Discord Link:

Official Facebook Page:

Olympic Council of Asia and AESF Introduces the ‘Road to Asian Games’ Campaign for 2022 Asian Games

The Olympic Council of Asia (OCA) and Asian Electronic Sports Federation (AESF) has confirmed the introduction of the new program, ‘Road to Asian Games’ for the upcoming 2022 Asian Games. In addition, the OCA has confirmed again the appointment of the AESF as the only Technical Delegate who will take charge of all the matters of technical conduct for Esports events at the 2022 Asian Games.

The AESF will be the exclusive organizer of ‘Road to Asian Games’, the official qualifier program and competition of esports to the Asian Games final. The AESF is the first Esports federation to introduce a direct pathway, ‘Road to Asian Games,’ whereby event titles selection and confirmation will be decided by AESF and allow publishers to be part of an Olympic event such as the Asian Games. The campaign will begin in Hangzhou 2022, and with AESF to continue the organization of Esports through to Nagoya 2026, Doha 2030 and beyond. This initiative will be the first of its kind to bring fair and equal opportunities to all publishers and advance esports developments not just to Asia, but worldwide.

With Esports making its debut as a medal event at the Asian Games, the AESF ‘Road to Asian Games’ campaign will also extend beyond the competition scenes. This campaign will lay the foundation in bringing the Olympic Spirit to
esports and introduce an education program for participating Esports athletes to share the Olympic Movement and Values not just in Asia, but globally. With plans for the promotion, sustainability and legacies underway, the emphasis will be on education and development in Esports. The key area of focus will be grassroots development, inclusion programs, career pathways, health and wellbeing support, as well as athlete’s rights and protection.

The AESF is excited to accelerate the esports movement from competitive video gaming event into official sport event with the participation in the Continental Games. The AESF plans to include virtual and simulating sports to the ‘Road to Asian Games’ and finals competition as a demonstration event, which will further encourage and expand esports scope from traditional titles which are recognised as console, computer or mobile esports game events. This inclusion will also aim to encourage both sports and esports community to engage in physical activity and promote mental wellbeing.

To officialise the partnership for the ‘Road to Asian Games’ campaign and the confirmation on the roles & responsibilities of AESF, an official Signing Ceremony was held with the OCA Director General Dr. Husain A H Z Al-Musallam, OCA Director of Sports Mr. Haider A H E Farman, AESF President Mr. Kenneth Fok, and AESF Director General Mr. Sebastian Lau in attendance. Announcing the partnership, Director General of OCA Dr. Husain AHZ Al-Musallam said “It is a great pleasure to officially announce our partnership between OCA and AESF for the new Esports program for our Asian Games and OCA will provide full support for successful Esports events at the 19th Asian Games in Hangzhou, China. We wish the best to our partner AESF on the journey ahead,” he added.

In line with this partnership, the OCA reconfirms that the AESF is the sole official governing body of esports in Asia and will be fully responsible for all technical aspect of esports competitions at Asian Games as well as any other OCA events.

“I would like to express our sincere appreciation for the continuous support and trust from the OCA. I believe that the Asian Games presents the best stage for us to share Olympic Values with Esports community and we aim to make our Esports communities develop further through this opportunity. Also, we look forward to a successful collaboration with OCA as well as LOC.” said Mr. Fok in a speech during the signing.

Disclosing AESF’s role and responsibility, OCA Director of Sports Mr. Haider A H E Farman added, “Leading up to the Asian Games, the Asian Electronic Sports Federation will have the leading role and take full responsibility in the selection of esports titles in collaboration with the OCA. From the qualifying rounds to the grand finals of each esports event, rest assured that the OCA and AESF, together with LOC will work hand-in-hand, ensuring successful esports events for the 19th Asian Games Hangzhou 2022.”

Mr. Sebastian Lau of AESF further conveyed his gratitude during the ceremony, “As the Asian Federation, the AESF is honoured to be organizing the esports qualifiers and the Technical Delegate for the upcoming Asian Games. We will start from Hangzhou, and I am looking forward to exploring more opportunities together with all of you and make the evolution of esports further in Nagoya 2026, Doha 2030 and beyond.”

More than just an Esports event, the ‘Road to Asian Games’ and finals at the 19th Asian Games exhibits the growth of Esports from competitive gaming event to an official sport event and the AESF, with the full support of OCA and LOC, will assure the most competitive and extraordinary esports event to date.

Road to Asian Games Partnership Summary

Esports Event Title Selection
AESF will select the esports event titles to be contested for the qualifiers and finals at the 2022 Asian Game and make the final confirmation on the selected titles in collaboration with the OCA.

Eligibility and Participating Teams
Leading up to the 2022 Asian Games in Hangzhou, China, the AESF is responsible for identifying the finalists for their respective esports event titles through regional qualifiers as part of the ‘Road to Asian Games’ competition campaign which will lead to the Final at 2022 Asian Games in Hangzhou, China.

Qualifiers and Finals
The AESF will form the qualifying and final tournament structure for all esports events and conduct the qualifiers for all participating Asian countries at the 2022 Asian Games in Hangzhou, China, in collaboration with the OCA.

Community Outreach Programs
As part of the Asian Games community outreach, AESF will deliver and execute the AESF Experience Program with full support from the OCA. Aiming to connect with the esports community and fans alike, this program also aims to deliver the best Esports experience while also attracting new esports fans.

National Qualifier for 12th World Championship concluded successfully by NESA

Nepal E-Sports Association (NESA) successfully concluded the National Qualifier for 12th World Championship, Eilat 2020. Esports world championship is organized by International Esports Association (IESF) every year to promote esports. This year’s world championship is hosted by Eilat, Israel.

Due to COVID-19 situation this year’s qualification was held online from 9th  September  to 19th September 2020. The qualifier included three titles Dota2, PES and Tekken and the event was streamed on the social media page (facebook) of NESA. Technical support was provided by WASD Arena and Touch Studio.

myRevenge Team (Sumit Shrestha, Abhinav Shakya, Irin Rai, Atush Pant and Sharnup Tandukar) qualified to represent Nepal for regional qualification, similarly Aysuh Ranjit and Sameer Gurung were qualified for PES and Tekken respectively. In regional qualification they will compete with participants from Southern Asia Region countries Sri Lanka, Indian and Maldives.


In light of CoVID-19 and the challenges the world faces today, IESF announces a new plan for its World Championship to demonstrate Esports can lead the way for Sports to be played safely from home.

The International Esports Federation (IESF), along with the Israeli Esports Association (IESA) and Maccabi World Union, is excited to announce new plans for the 12th IESF Esports World Championship!

The challenges posed by COVID-19 continue to be substantial. Humanity has had to adapt in one way or another, often making sacrifices to ensure the continued safety and health of our communities.

IESF believes with enthusiasm that international Esports competitions are able to lead the way as the only sport able to host competitions even during these new times facing these new challenges.

IESF is excited to announce the following expansions to the Esports World Championship format for 2020:

  • Beginning in July and running through September, IESF National Members will host their national team selection process, to determine the identity of the players representing them in the IESF World Championship.
  • In October running through November, IESF and the World ChampionshipLocal Organizing Committee (LOC) will host a regional competition online to narrow the international field to a select group of each region’s best. The IESF 2020 World Championship Global Finals in Eilat, Israel, is scheduled to take place in December. The world’s best players will compete on a live stage to determine the 2020 World Champions.

“We are super excited to host this year’s world championship finals in Israel,” says Ido Brosh, President of the World Championship Local Organizing Committee, “In light of the circumstances, I believe that our new plan will present the triumph of Esports and human spirit even in hard times where we are physically restricted.”

While the Final Stage in Israel is scheduled for December, IESF and the Local Organizing Committee will keep track of international and local restrictions and may change the dates to ensure the safety and health of all participants.

As was previously announced, the IESF 12th Esports World Championship in Israel will feature Tekken 7, eFootball PES series and DOTA 2 as official titles. More competitions may be added.

For more information, follow IESF social media and visit the World Championship official website at

AESF’s latest partnership to recognise and boost Coventry University’s expertise in Esports management

The Asian Electronic Sports Federation (AESF) is proud to announce its strategic partnership with Coventry University which aims to enhance the institution’s expertise in a growing area of sports management.

Left to Right: Crystal Zhang, SMM Associate Head for Global Engagement; Danielle Talbot, SMM Acting Head of School; Sebastian Lau, AESF Director General; Steve Kim, AESF Chief Operations Officer.

The partnership will further research collaboration and provide students enrolled on Coventry University’s Sport Management and other relevant courses with opportunities in a dynamic new industry.

The AESF and Coventry University will also be looking to create more student experiences, including potential internship programmes and the production of case studies on Esports. Last but not least, the meeting between both parties discussed more opportunities for course development, which includes introductory sessions on Esports and support in the development of course topics for the curriculum.

The main areas covered by the partnership are:

  • Key speakers from the esports industry will be invited to the Coventry-AESF Webinar series, with the first taking place in July, led by Sebastian Lau, AESF Director General.
  • Research collaboration, with industry and academia collaborating on a variety of areas of interest, such as governance, gambling, and social responsibility in esports. 
  • Enhancing student experience, with Coventry Business School students accessing field trips to AESF events, work experience opportunities with AESF, and Collaborative Online International Learning with AESF and its members.
  • Future course development, where Coventry Business School can use the expertise of AESF to embed esports more fully into our sport management courses, helping attract students from across the world interested in this rapidly growing area of sport, while AESF can work with Coventry Business School academics to develop sports management CPD courses for its member federations.

Commenting on this milestone; 

Sebastian Lau, AESF Director General, said: “Coventry University’s expertise in sports management and business studies will help further support our member associations, players, and officials in developing content around the education of esports. This collaboration not only signifies AESF’s continuous effort in supporting this industry, but it also reflects Coventry University’s dedication and commitment to adapting and keeping up with the times.”

Mr Lau, who is also a Coventry University alumnus, has been invited to join the School of Marketing and Management (SMM) Business Advisory Group within the university’s Faculty of Business and Law. The group advises the school in terms of course design, up-to-date industry knowledge and helps it to maintain industry connections.

Dr Simon Gérard, Course Director, MSc Sport Management, Coventry University, said: “We are proud to lay down the foundation of a long-lasting partnership with the AESF, that offers tremendous opportunities in terms of students’ experience. This agreement will also foster the development of impactful, multi-disciplinary research on this fast-changing and growing sector.”

Dr David Pilsbury, Deputy Vice-Chancellor (International Development) said: “We are delighted to have reached this key milestone in developing this crucial partnership for the university. We understand the importance of esports globally and in Asia particularly and are delighted at the opportunity to work with the AESF to support the athletes, players, officials and associations who make up this vibrant community as it continues its rapid growth and innovation.”

Kenneth Fok, AESF President, said: “I would like to celebrate this close relationship we are forming with Coventry University, one of the UK’s most esteemed educational institutions. Not only does it benefit the AESF and our member associations, but it also opens the doors to many more potential partnerships from academia going forward. This will not only be beneficial to our athletes but also various stakeholders in this industry. We look forward to supporting our esports community as well as future talents for their growth and further development in collaboration with Coventry University.”

Asian Electronic Sports Federation (AESF) is the sole governing body of Esports in the Asian region which is recognized by the Olympic Council of Asia (OCA). Following the tremendous growth of Esports over the years – with Esports becoming an official medal event at the 2007, 2009 Asian Indoor Games and the 2013 Asian Indoor and Martial Arts Games, along with the recent implementation of Esports as a demonstration game at the 2017 Asian Indoor and Martial Arts Games, the AESF also successfully staged Esports at the 2018 Asian Games in Jakarta and the 2019 Southeast Games in Manila. The momentum continues as Esports will feature at the 2021 Asian Indoor and Martial Arts Games in Thailand as an official medal event. Following the launch of the planned ‘AESF e-Masters’ series the AESF will soon introduce two more circuits; the ‘AESF University Championship’ and ‘AESF Amateur League’ to cater for the Esports community in Asia.

For more information on the AESF, you can visit or contact the respective media office at

IESF Announces First Titles for 12th Esports World Championship

IESF is very pleased to announce that eFootball PES series, Tekken 7 and DOTA 2 are the first titles announced for the 12th Esports World Championship in Eilat, Israel.

KONAMI’s eFootball PES series will return for its second year as an official game title at the Esports World Championship. With its long history of international appeal, eFootball PES series is a natural choice for international Esports competitions.

BANDAI NAMCO Entertainment’s Tekken 7 will also return to the IESF Esports World Championship. The popular 1:1 fighting game was first released in 1994At the 11th Esports World Championship in Seoul, world-famous Korean Tekken athlete “Knee” won the gold medal for South Korea.

DOTA 2, developed and published by Valve Corporation, is one of the most popular Esports titles in recent years. Played in matches by two teams of five players, the multiplayer online battle arena (MOBA) game enjoys enormous global Esports following.  Sweden was the gold medal champion at the 11th Esports World Championship in Seoul with a team that included gamers “Chessie”, “Xibbe”, “Charlie”, “EGM”, and “s4”. 

IESF President, Colin Webster, stated, “It would be an honor to have the defending world champions for eFootball PES series, Tekken 7 and DOTA 2 attend IESF’s 12th World Championships. IESF’s 12th World Championships to be held in Eilat in November 2020 promises to be the most well-produced world championships ever. Without doubt, such World Championships is the jewel in the crown.”

Colin then added, “Special thanks must be extended to the publishers of the titles for the use of such titles. Without the continued support of the publishers, Esports would not be the most vibrant sport in the world.”

IESF is looking forward to seeing all the world’s best national teams represent their countries in these titles and more at IESF’s 12th Esports World Championship in Eilat, Israel.

For more information, please visit IESF social media channel and the official event website:

IESF Launches International Esports Referee Academy

International Esports Federation (IESF) is pleased to announce that International Esports Referee Academy is ready to become fully operational. The first session of the course is scheduled to begin Monday, February 24th, 2020.

International Esports Referee Academy is one of the three pillars of the Global Esports R&D Center, located in Busan, South Korea. With the continued support of the City of Busan and the Busan IT Industry Promotion Agency (BIPA), the Global Esports R&D Center has been working to strengthen the Esports ecosystem and foster the evolution of the industry since 2018.

International Esports Referee Academy is dedicated to the development of standards and intensive curriculum designed to educate and increase the expertise of national and international Esports referees. This is done in order to support the integrity of Esports, and to contribute to the success of athletes, teams, and events on the world stage.

The curriculum has been developed by the IESF together with game publishers in an effort to ensure that it meets the highest standards. “Referees are the front-line of all of our member federations,” says IESF President Colin Webster, “as such, the IESF is committed to capacitating referees to the best of its ability to ensure the long-term growth and sustainability of Esports.”

The course will also be made available to National Federations (NFs) for use in training referees for national competitions. This will be especially useful in emerging Esports markets, where the course will serve to legitimize national curriculum, and even provide an additional revenue stream.

Candidates for IESF’s International Esports Referee program shall be nominated by member federations. Such member federations will nominate their best and their brightest. Member National Federations have until Wednesday, February 12th to make their nominations.

IESF welcomes all interested referees to participate! For more information, please contact IESF through our website or social media channels.


  • 47 Nations to participate
  • Official Event Venue:  VSG Arena, Seoul

The International Esports Federation (IESF) hereby announces the final participants of the 11th Esports World Championship (WC). A total of 47 nations worldwide will gather in Seoul, Korea, to compete in three official titles, representing their country and passion for esports.

  • DOTA 2 (Team Title) – 21 Nations
  • eFootball PES 2020 (Individual Title) – 33 Nations
  • Tekken 7 (Individual Title) – 34 Nations

The 2019 WC will be held through December 11th -15th. As the largest international esports tournament where athletes represent their country, IESF’s 11th WC Seoul is confident and ready to host all esports athletes from around the world

For more information on the 11th Esports World Championship Seoul 2019, please visit