After various protocol acts, the president of the Venezuelan Olympic Committee –COV- Eduardo Álvarez Camacho, inaugurated an initiative to provide support and recognition to the federative sports movement. The event was held at La Casa Venezuela, a spacious facility in Caracas city, which was refurbished to become the home of national sports federations with no headquarters.

Through a formal consignment act, Professor Álvarez handed over the keys to the first offices to various federative leaders, including Emgelbert Farfán, president of the Venezuelan Electronic Sports Federation (FVDE).

Emgelbert Farfán, president of the Venezuelan Electronic Sports Federation (FVDE) said: “On behalf of all the Esports athletes of our country, we, the FVDE board and all of our team, want to express our deep gratitude to the entire COV family, especially to Professor Eduardo Alvares and Dr. Elida Parraga for all the support for the development and growth of the Esports in our country. Their vision and trust commit us to continue working and giving the best of ourselves as a platform for the projection of human resources at a national, regional, and international level from this new space. We hope together with all federative colleagues to take on new challenges and leave the name of Venezuela high. Thank you!!”

Emgelbert Farfán has a degree in Social Communication. He has dedicated his entire professional life to developing the country’s video games and digital entertainment industry. With more than 17 years of experience, he continues to bet on the growth of this sector despite the hostile conditions for his union. Among his career and achievements, the following stand out: being a Founding Member and Executive Director of the largest call event about games in his country, GAMEXPO; be an activist in defence of the rights of independent developers, users and wholesalers, as president of the Foundation for Information and Protection of Video Game Users Filantropía, which since 2009 has been fighting a vindication battle against the infamous instrument of censorship of the Law for the Prohibition of Video Games and War Toys, its consequences have led to a devastating drain of talent and human resources in the sector. Currently, the foundation has made progress with the new permanent Commission of science, technology, education and health of the National Assembly in Venezuela.

Emgelbert Farfán has made an invaluable contribution to the Esports movement in his country by obtaining international recognition and certifications as a full member of the International Esport Federation (IESF), the World Esports Consortium (WESCO) and the Pan American Esports Confederation (PAMESCO). With this achievement, he has been appointed as a member of the PAMESCO Board of Directors, where he hopes to continue supporting the continental movement.

“We are going through the golden age of the flourishing and progressive consolidation of the Esports ecosystem. I am happy with this historical movement with a group of extraordinary leaders from more than 18 member nations of PAMESCO. We will have the enormous responsibility of projecting the region and highlighting the best of each organized movement and high performance in Latin America and the Caribbean, to position ourselves as referents in the most prestigious international stages.” said Emgelbert Farfán, president of the Venezuelan Electronic Sports Federation (FVDE) .

Source: https://iesf.org/?p=6194
Originally published on: Fri, 02 Jul 2021 08:27:14 +0000

IESF Partners with NASEF and Appoints Gerald Solomon as its Chair of World Esports Education Commission

The partnership will embed NASEF’s leading scholastic approach to help IESF’s 104 Member Federations connect learning and Esports

The International Esports Federation (IESF ) today announced that it is partnering with the North America Scholastic Esports Federation (NASEF ) and appointing Gerald Solomon, NASEF’s executive director, as Chair of the World Esports Education Commission. IESF will now exclusively utilize NASEF’s curriculum and programs to enable educators around the world to leverage Esports as a tool for education and career preparation. 

The Esports industry is booming worldwide, with revenue predicted to grow 14.5% in 2021 from the previous year (Source – Newzoo’s Global Esports & Live Streaming Market Report, 2021) . With that level of growth, career opportunities abound. Meanwhile, young people worldwide have a significant and growing interest in Esports and are eager to develop related skills, not only in video gameplay but also in the ecosystem that surrounds the gamers.

As a result of the partnership, IESF will utilize NASEF’s Department of Education-approved standards-based high school, Career Tech and middle school curriculum to develop and implement a global functional scholastic Esports system. NASEF will provide all IESF member national federations with program guidelines and professional development and training for members’ implementation. To lead this global effort, Gerald Solomon, founder and executive director of NASEF, has been appointed head of the IESF World Esports Education Commission and charged with developing and scaling this scholastic approach to Esports. 

“Through this partnership, IESF will be providing significant additional education resources to our 104 member nations,” said Vlad Marinescu, President of IESF .“ Across the world, educators are looking for compelling ways to connect with their students and teach them valuable skills in an enjoyable atmosphere. NASEF has spent years developing and refining its scholastic Esports system, this alliance will allow us to leverage that expertise for the benefit of IESF students and athletes worldwide.”

“Independent research demonstrates NASEF’s success in leveraging Esports for meaningful education. Youth around the world are enthralled with Esports, so it makes sense to connect play and learning for all kids, no matter where they reside or their living circumstances. We’re excited to work with IESF member nations to implement our scholastic Esports programs to positively impact their students and position them to thrive and acquire the skills needed for high-demand careers,” said Gerald Solomon, founder and executive director of NASEF . 

About International Esports Federation (IESF)

IESF is the unifying body for World Esports. Founded in 2008 by nine-member nations, IESF is currently composed of 104-member nations across five continents. IESF brings together all Esports stakeholders to achieve a united ecosystem for the development of sustainable and responsible gaming worldwide. The IESF Esports World Championship is the biggest multi-sport spectacle of Esports in the world. IESF also organizes the annual Global Esports Executive Summit in order to support the highest standard of Esports governance worldwide.


NASEF is a non-profit that provides opportunities for all students to use Esports as a platform to develop STEAM-based skills and social emotional attributes needed to thrive in work and in life. NASEF has created classroom curriculum, a model for afterschool club structure and involvement, and a series of Beyond the Game challenges to build skills. All of them offer meaningful career and STEAM education alongside tournaments

Learn more at the IESF website or the NASEF website . 

Source: https://iesf.org/?p=6186
Originally published on: Thu, 01 Jul 2021 09:23:15 +0000

Ukrainian Championship 2021

The Ukrainian Esports Federation is pleased to announce the new largest esports championship in CS:GO and Dota 2 disciplines – the Ukrainian Championship 2021 .

The largest competition from UESF supported by Parimatch and Eldorado will take place from July 17th to October 3rd, 2021. The Grand final of the Ukrainian Championship will take place in Kyiv (in the WePlay Esports Arena Kyiv) in the middle of October . The matches of the Ukrainian Championship will be broadcast on TV with the support of the Megogo media service.

The total prize fund of the competition will be UAH 1.5M (approx. USD 55K) . Out of this amount, UAH 1M (approx. USD 37K) will be distributed among the prize-winners of the competition, UAH 250K (approx. USD 9K) will be awarded to the prize-winners in the form of gaming devices provided by the tournament’s partners, and the remaining UAH 250K (approx. USD 9K) will be raffled off in the form of gaming devices, monitors, and gaming PCs between the viewers of the Ukrainian Championship and UESF subscribers on social networks.

The Ukrainian Championship will be held by the Ukrainian Esports Federation together with the general partners Parimatch and Eldorado. Rocket, WePlay Esports and MEGOGO became the title partners. Official partners of the event include RAZER, Samsung, ExpertPC, and Esports Charts.


Ukrainian CS:GO Championship super-playoffs prize pool:

1st place – UAH 200K + Samsung LC27RG50 monitor (х5) 2nd place – UAH 100K + Razer BlackShark V2 headphones (x5) 3rd place – UAH 50K + Razer BlackShark V2 headphones (x5) 4th place – UAH 35K 5th place – UAH 26K 6th place – UAH 26K 7th place – UAH 21.5K 8th place – UAH 21.5K

CS:GO League A playoffs prize pool:

5th place – Razer Huntsman TE keyboard (x5) 6th place – Razer Viper mouse (x5) 7th place – UAH 5K 8th place – UAH 5K

CS:GO League B playoffs prize pool:

5th place – Razer Huntsman TE keyboard (x5) 6th place – Razer Viper mouse (x5) 7th place – UAH 5K 8th place – UAH 5K

Ukrainian Dota 2 Championship super-playoffs prize pool:

1st place – UAH 200K + Samsung LC27RG50 monitor (х5) 2nd place – UAH 100K + Razer BlackShark V2 headphones (x5) 3rd place – UAH 50K + Razer BlackShark V2 headphones (x5) 4th place – UAH 35K 5th place – UAH 26K 6th place – UAH 26K 7th place – UAH 21.5K 8th place – UAH 21.5K

Dota 2 League A playoffs prize pool:

5th place – Razer Huntsman TE keyboard (x5) 6th place – Razer Viper mouse (x5) 7th place – UAH 5K 8th place – UAH 5K

Dota 2 League B playoffs prize pool:

5th place – Razer Huntsman TE keyboard (x5) 6th place – Razer Viper mouse (x5) 7th place – UAH 5K 8th place – UAH 5K


Registration for the Ukrainian CS:GO and Dota 2 Championship will be closed on July 13th, 2021 at 10 PM . From July 14th to July 16th, participants who have registered and received confirmation from the panel of judges of the competition will gradually receive invitations to the group on the FACEIT platform. The start of the Ukrainian Championship matches is scheduled for July 17th – at 11 AM.

Registration CS:GO Registration Dota 2 Regulations

Source: https://iesf.org/?p=6157
Originally published on: Fri, 25 Jun 2021 01:50:58 +0000

IESF Welcomes France, Greece, Kosovo and Spain as New Members to the World Esports Family

The International Esports Federation (IESF) has announced the newest four (4) member nations to join the World Esports family.

With the additions of France, Greece, Kosovo and Spain from Europe, IESF has reached a new record of 104 member nations across five continents.

IESF’s continued expansion drives its mission to create a thriving Esports ecosystem that enhances the growth of large Esports economies and simultaneously supports the development of grassroots-level nations.  

“We are very pleased to welcome our new members, France, Greece, Kosovo and Spain, to the World Esports family,” said IESF Secretary-General Boban Totovski .

“IESF is committed to supporting the growth and development of our member nations with training and education initiatives such as the IESF referee academy and training program. We are looking forward to working on behalf of our new members, and all of our members worldwide, to help shape the future of Esports.”

The four new IESF member nations are represented through their respective national Esports Associations.

Tristan Brandily, President of French Federation of Video Games (FFJV) said: “The FFJV is a French organization which aims to democratize video games in France. Created in 2013, the FFJV is committed to promoting the benefits of using video games. When FFJV started setting up national cups in 2019, the only logical thing was to join the IESF in 2021 to promote esports and bring it closer to the general public. Even if the main action of the FFJV relates to the prevention and awareness of video game addictions, the competitive side remains an important part of the process.”

Konstantinos Laskaris, Founder of Greece Esports Federation “Hellenic Esports” said:  “We are delighted to represent our country on the global stage as part of the IESF. We will unite the esports in Greece and soon become a full member.” 

Besnik Thaqi, Vice President of Esports Federation of Kosovo said: “We are very honored to be accepted to be part of the International Esports Federation. Growing together and becoming a recognized sport and a recognized moving force will be our mission. We are looking forward to sending our best teams to the upcoming World Championship in Eilat.”

Marco Antonio Ramos Hernández, President of the Spanish Federation of Videogames and Esports Players  (FEJUVES) said: “For the Spanish Esports Federation, it’s a great honor to become a member of the IESF. We will begin a path to create the most exciting competition to participate in the international tournaments. With the support from the Spanish Olympic Committee, we assume the challenge of developing an Esports strategy in Spain.”

The full list of 104 IESF member federations can be found here .

About the International Esports Federation 

IESF is the unifying body for World Esports. Founded in 2008 by nine-member nations, IESF is currently composed of 104-member nations across five continents. IESF brings together all Esports stakeholders to achieve a united ecosystem for the development of sustainable and responsible gaming worldwide. The IESF Esports World Championship is the biggest multi-sport spectacle of Esports in the world. IESF also organizes the annual Global Esports Executive Summit in order to support the highest standard of Esports governance worldwide.

Source: https://iesf.org/?p=6154
Originally published on: Fri, 25 Jun 2021 01:35:34 +0000

Gamers Without Borders is back!

$10million charity esports festival returns this summer with the world’s biggest teams, titles, and a fresh mission – to vaccinate the world’s most vulnerable

Online esports extravaganza returns this month after mega-success in 2020 Nine weeks of elite level esports & community gaming for all, starting June 7th Theme of ‘No One Left Behind’ will see $10m+ go to global vaccine distribution Viewer donations will also go towards helping world’s most vulnerable nations Debut GWB attracted streaming audience of 14m and 460,000 online gamers

The world’s biggest charity esports festival Gamers Without Borders is back for 2021 – bringing with it another $10million in the fight against COVID-19 and a summer of unmissable live action for gamers across the planet.

Gamers Without Borders will be donating that sum and more as it unites the gaming world in its second extravaganza of esports entertainment, all aimed at helping those in the most desperate need during the ongoing COVID-19 pandemic.

Held under the theme ‘No One Left Behind’, the online festival’s $10million charity prize-fund will once again be fought over in Gamers Without Border’s six-week elite series , where the best gamers on the planet will go head-to-head on titles including Tom Clancy’s Rainbow Six Siege, Fortnite, Rocket League, PUBG MOBILE and CS:GO.

All shares of the charity cash they win will go directly towards vaccine distribution in the world’s poorest countries – with all the action playing out live from the festival’s unique virtual studio, to be broadcast in seven different languages to a truly global audience.

Gamers Without Borders’ community tournaments – a free-for-all battleground for gamers of all abilities – also return, with daily marathon and play-and-go tournaments across the above games, plus the likes of Overwatch, Tekken 7, NBA2K and Call of Duty. The first contest gets underway on June 7th .

His Royal Highness Prince Faisal bin Bandar bin Sultan is chairman of the Saudi Esports Federation, who are behind the gaming festival – which is organized in partnership with European esports giants, ESL.

He said: “We truly believe in the power of gaming and esports. We know what gamers can do when they unite behind a cause – and there is no bigger global cause than fighting this virus. It is important to understand that even with vaccines rolling out in developed nations, millions of others face the possibility of not being vaccinated for months or maybe years. 

“Our mission is ‘No One Left Behind’. We want to connect, inspire and entertain the international gaming community to ensure we leave no one behind in supporting the world’s ongoing recovery from COVID-19. We will be bringing the biggest names, elite teams, epic titles, and brand-new gaming experiences to excite fans across the globe.

“Gamers Without Borders is a virtual festival for all – an open invitation to show that no matter your background or nationality, gaming and esports truly transcends borders as a positive force for good.”

In its debut last year, Gamers Without Borders smashed all expectations, attracting 460,000 gamers from 141 countries to 200,000+ community matches, and a streaming audience of more than 14million to its elite series action.

Its $10million prize-fund was shared between charities including UNICEF, Gavi, Direct Relief and the International Medical Corps, and went directly to supporting efforts on the frontline of COVID-19, such as providing life-saving health supplies, water and hygiene facilities, and keeping young people connected to education and protection amidst the pandemic.

UNICEF return as one of Gamers Without Borders partner charities for this summer’s festival.

Carla Haddad Mardini, Director of UNICEF’s Division for Private Fundraising and Partnerships, said: “UNICEF is leading the largest vaccine procurement and supply operation ever undertaken in delivering two billion COVID-19 vaccines by the end of the year.

“We are grateful to the winners of the first Gamers Without Borders edition last year who donated their prize money to help us continue to accelerate and respond to COVID-19 immediate needs. We would be delighted if this year’s winners would also donate to UNICEF to help us get COVID-19 vaccines to those that need them most.”

As well as near-constant gaming action across its nine weeks, Gamers Without Borders is this year elevating its accompanying entertainment schedule, with everything from magazine-style review and analysis streams, to talk shows, live comedy and even live concerts.

After hosting the likes of Snoop Dogg, Liam Payne, Trent Alexander-Arnold, Dele Alli and Paulo Dybala in 2020, gamers can expect this summer’s event to continue with similar A-list appearances, with virtual fan meet-and-greets lined-up too.

The festival’s Learning Hub will also return; a series of free-to-all training programs aimed at those wanting to develop a career in gaming, organised in partnership with Saudi Arabia’s Ministry of Communication and Information Technology (MCIT), beginning June 14th .

Team-wise, expect the biggest franchises in esports, all of whom fans will be able to watch live and, in the process, donate money to the cause.

Gamers Without Borders gets underway with its opening community tournaments on June 7th , registration for which will be available soon at www.gamerswithoutborders.co m

All the festival’s live elite-level action will be available to stream live via the Gamers Without Borders’ website, YouTube, Twitch and Facebook channels.

Source: http://iesf.org/?p=6101
Originally published on: Mon, 21 Jun 2021 08:43:10 +0000

HanbitSoft’s AUDITION is back to the IESF’s Esports World Championship as a promoted title

IESF is pleased to announce that AUDITION is back as a promoted title for the13th Esports World Championship, Eilat 2021!

As a promoted title, AUDITION will be operated in individual format and players presenting their nations will compete for gold, silver and bronze medals.

AUDITION uses their own K-pop as well as the latest K-pop, leading the K-pop trend worldwide. It also contains fashion items of the latest trends as well as traditional costumes from around the world, making it a perfect game for players from all over the world to play with “K-POP, Dance, Fashion, and Community.”

The game is played by pressing the arrows displayed on the screen as well as the spacebar or control key on every 4th beat of the song. The more accurately the spacebar or control key is pressed, the higher the score. That’s the dynamic point of winning or losing in just 0.1 seconds, and this part of the game is a fun and exciting addition to the event.

AUDITION was first introduced at the IESF’s 12th Esports World Championship to the participants and global viewers of the event, with 1st place to Domin “Fabulous” Ahn of Korea. The matches gathered fans worldwide for watching players simulate dancing using the keyboard to control their avatars that dance with or against other players. IESF hopes to see him make his way to Eilat, Israel, to defend his gold medal at this year’s event.

Stay tuned for more updates to be announced in the following days!

Source: https://iesf.org/?p=5687
Originally published on: Mon, 15 Mar 2021 06:10:18 +0000

eFootball PES series return for the IESF’s 13th Esports World Championship

IESF is pleased to announce that KONAMI’s eFootball PES series will return for its third year as an official game title for the 13th Esports World Championship, EILAT 2021 to be held in Eilat, Israel later this year.

With its long history of international appeal, eFootball is a natural choice for international Esports competition. The game will be played on Playstation®4 during the IESF competition. IESF looks forward to continuing to engage the global PES community in making this game an exciting part of international Esports competitions into the future.

The eFootball PES series tournaments were a centerpiece of the 11th and 12th Esports World Championship. IESF hopes to see the best player from all over the world and make their way to Eilat, Israel, to have their championship medal at this year’s event.

Stay tuned for more game titles to be announced in the following days!

Source: https://iesf.org/?p=5647
Originally published on: Mon, 08 Mar 2021 06:21:46 +0000

Six New Nations Join IESF

IESF is excited to announce the admission of six new national members. The membership expanded within three (3) continents as Djibouti from Africa, Honduras and Suriname from America as well as Armenia, Croatia and Lithuania from Europe. 

Mr. Boban Totovski, Secretary General, stated, “I am happy to send my sincere congratulations to our newest members and wish them: welcome aboard! We are excited to have more countries and communities as part of theIESF family. We hope that by supporting national federations in those countries, we can stimulate the growth of the Esports communities there and everywhere else.”

The nations are represented through their respective national Esports Organizations:

ARMENIA – Armenian Esports Federation CROATIA – Croatian eSports Federation DJIBOUTI – Djibouti esports LITHUANIA – Lithuanian electronic sports association HONDURAS – Federacion Hondureña de E-sports SURINAME – Esports Suriname

Source: https://iesf.org/?p=5854
Originally published on: Wed, 21 Apr 2021 07:02:58 +0000

IESF reveals the last game title for the upcoming 13th Esports World Championship

International Esports Federation (IESF) announces Tekken 7 as the last official game title for its 13th Esports World Championship, Eilat, Israel.

IESF is very pleased to announce that Tekken 7 will be returning to the IESF 13th Esports World Championship, Eilat, Israel, later this year. 2021 marks the 8th time since the game title has been included in IESF’s event since 2012.

Tekken 7 (Tekken means “Iron Fist” in Japanese) is published by Bandai Namco Entertainment. The popular 1:1 fighting game’s arcade version was first released in 1994, and the home version was released in 1995.

With the announcement, IESF confirms that all three games from the 12th Esports World Championship would be back with more games for IESF’s flagship international competition, which has taken place annually since 2009.

All athletes who shall participate in the Tekken 7 game title at IESF’s 13th Esports World Championship shall be selected by member national federations affiliated to IESF.

IESF’s Esports World Championship is the IESF’s flagship competition, where all the players from all over the world participate in a unique and vibrant tournament while representing their national flag. The event is the only major Esports tournament featuring national teams, and this year’s competition is expected to be the largest one to date, with approximately 80 nations set to participate.

IESF looks forward to seeing the world’s best represent their countries in these titles and more at this year’s 13th Esports World Championship in Eilat, Israel.

For more information regarding the 13th Esports World Championship, follow the IESF Facebook , Twitter , LinkedIn and Instagram .

Source: https://iesf.org/?p=5929
Originally published on: Wed, 12 May 2021 01:03:41 +0000

IESF Partners with Immun Active as Official Beverage

The International Esports Federation (IESF) is excited to announce that a long-term cooperation agreement was signed with Immun Active on 30th April 2021, appointing Immun Active the official beverage partner of IESF.

The two organizations are now working together to make further improvements and make Immun Active drink available to all players in every country, improving the fitness, concentration and reaction time of the competitors, thus raising the standard of the tournaments and increasing the base of game fans.

Immun Active is the latest brand of a leading participant in the market of beverage production and international beverage trade for almost 20 years. The idea of product development was to produce a complex product that combines the beneficial effects of vitamin drinks with the functionality of sports drinks. The development of an uncompromising recipe in collaboration with a German laboratory was already in full swing when Mr. Vlad Marinescu, President of the International Esports Federation (IESF) and Mr Attila Bognár, Managing Director of Immun Active, met by chance. From then on, the development continued to take into account the special needs of Esports athletes, and the Immun Active vitamin drink and Immun Active Esports product family was born.

The vitamin drink family focuses on the overall health of gamers, condition, attention, relaxation, ongoing maintenance and balance of immunity, while the professional Esports drink turbocharges players in a competitive situation and helps them get the most out of it.

IESF President, Vlad Marinescu said “It is an honour for us to partner with Immun Active in order to bring to the market and specifically made for Esports players a drink that is healthy and supports the performance of our community. We are excited for the drink to reach the market soon and we are sure that such a fresh and tasty beverage will only further support and promote a healthy lifestyle”.

IESF is a non-profit organization founded in 2008 by nine-member nations from Europe and Asia. Now, after 12 years of history, we have reached 100 member nations, consistently working to promote Esports as a true sport beyond barriers. IESF organizes annual World Championships and strives to ensure the synergy between stakeholders. IESF has been a WADA Signatory since 2013. Key IESF activities include the IESF World Championships, the IESF General Assembly uniting all National Federations, and the Global Esports Executive Summits.

Source: https://iesf.org/?p=5876
Originally published on: Thu, 06 May 2021 02:42:24 +0000