RESF Open 2021 preliminaries are about to start!

It’s been the third time the Russian Esports Federation holds an event open for all participants regardless of their citizenship. The preliminary stage and the main stage, as usual, are happening online, while the Final stage of the RESF Open 2021 for the best four in each of the titles will take place in Nizhny Novgorod.

To recall, the first RESF Open finals took place in Tyumen , in 2018. Then athletes from 7 countries reached the Finals, and only two wins of four titles stayed in Russia. Dota 2 first place was taken by Elements Pro Gaming (Serbian-Croatian team), and Hearthstone first prize went to Belarus. Then, in 2019, Kazan hosted the event. In 2020, due to COVID, the event didn’t happen. Now it is coming back, greater and renewed.

The preliminaries will start quite soon. Though, there is still enough time to prepare, as the preliminaries will happen in several steps. Everyone who is strong enough to fight Russian players has a chance to get to the main stage. Also, the best athletes, proceeding to the Finals will be provided with travel, visa and accommodation in one of the most developed cities of the Russian Federation.

The titles are Dota2, Counter-Strike Global Offensive and Clash Royale.

Website of the RESF Open  (Russian) English page of RESF Open (English) Link to the Rules and Regulations  (English, general and all titles)

Source: https://iesf.org/?p=6659
Originally published on: Mon, 13 Sep 2021 06:01:27 +0000

IESF brings together the World Esports Family for GEES21

The IESF Global Esports Executive Summit 2021 (GEES21) came to a close today in Busan, South Korea, after two days of engaging discussion with some of the biggest names in the World Esports community. This year marks the Summit’s 6th year, and the 2nd year using an online/offline hybrid format.

The first day of GEES21 kicked off with a keynote speech from IESF President Vlad Marinescu under the title “Bringing our Communities Together,” which recognized the World Esports community as the “largest and freshest community on planet earth.”

Given the growth of the World Esports Family, and IESF being composed of a record 107 Member Federations, this was the biggest edition of the summit to date. From the stage, to the cameras, to the music – everything was bigger and better.

Many of the innovative details that brought  GEES21 to life will remain valuable additions for future GEES and IESF events. Technology advances allowed for amazing presentations and speeches that were streamed both live and  pre-recorded, while panelists participated in discussions from around the world both online and offline.

Hosted at the Busan Esports Arena, GEES21 had a great stage and all of the bright lights you would expect at the leading Esports executive conference, and questions for the Q&A periods and panels were harvested from the GEES event platform. IESF organizers expressed their gratitude to all of the participants and attendees for making such a valuable contribution to the world’s greatest Esports summit.

IESF will be releasing videos of the event on its Youtube channel in the coming days for those who were not able to watch the live event.

There were five (5) core areas covering the two-day event, each with a high-profile line-up of 38 speakers and panelists.

Fostering Growing Relationships The Next Level of Esports Diversity and Inclusion in Esports Integrating Esports into Education Understanding the Esports Landscape

IESF General Secretary Boban Totovski said: “IESF extends our sincerest gratitude to our esteemed delegates, and we look forward to working with you all again soon.  We are very proud that GEES21 provided international Esports leaders a platform to openly discuss the positive synergies in Esports, and are confident the Summit will inspire a better world for the future of the industry. We want to thank everyone who participated from the production team to our viewers online.We can’t wait to do it again next year welcoming delegates in real life in Busan, Korea.”

About Global Esports Executive Summit (GEES)

GEES21 took place live on August 31st and September 1st at the Busan Esports Arena in Busan, South Korea, and around the world with the hybrid offline/online format. The theme for this year’s summit is “Evolving and Adapting”, and after the success of last year’s event (also hybrid), participants from IESF’s over 100 member federations got to work discussing the most pressing Esports issues, and planning for the future of the booming industry.

Since 2016, GEES has gathered key Esports and sports stakeholders from around the globe to create an environment for discussion, education, and action towards Esports development through conferences, exhibitions, academic lectures, and networking events.

GEES21 has been supported by the Korean Ministry of Sports and Tourism, Busan Metropolitan City, and the Busan IT Promotion Agency. 

About the International Esports Federation

IESF is the unifying body for World Esports. Founded in 2008 by nine-member nations, IESF is currently composed of over 100 Member Federations across five continents. IESF brings together all Esports stakeholders to achieve a united ecosystem for the development of sustainable and responsible gaming worldwide. The IESF Esports World Championship is the biggest multi-sport spectacle of Esports in the world. IESF also organizes the annual Global Esports Executive Summit in order to support the highest standard of Esports governance worldwide.

Source: https://iesf.org/?p=6640
Originally published on: Thu, 02 Sep 2021 13:01:56 +0000

North Macedonia is the new European CS:GO Champion!

The European Nations Cup 2021, in the discipline Counter-Strike: Global Offensive concluded on Friday, 25 August online streamed and supported by Digital Crusade and Romanian Esports League.

12 European CS:GO teams competed for a total prize pool of $5,000 USD.

Ukraine, Azerbaijan, Croatia, Macedonia, Montenegro, Portugal, Romania, Turkey, Slovakia,Hungary, Serbia and Czech Republic were mixed in four groups. 

After the first day, the top 4 teams in the semifinals were Croatia, North Macedonia, Portugal and Romania. The  matches were BO2 and all CS:GO fans could really enjoy almost 8 hours of great matches. North Macedonia and Romania made this final even more interesting! Both teams played a top level CS:GO and small mistakes decided the winner. 

North Macedonia won the finals and $3,000!

We are looking forward to seeing them in some of the next competitions!

About the International Esports Federation  

IESF is the unifying body for World Esports. Founded in 2008 by nine-member nations, IESF is currently composed of over 100 Member Federations across five continents. IESF brings together all Esports stakeholders to achieve a united ecosystem for the development of sustainable and responsible gaming worldwide. The IESF Esports World Championship is the biggest multi-sport spectacle of Esports in the world. IESF also organizes the annual Global Esports Executive Summit in order to support the highest standard of Esports governance worldwide.

About the European Esports Federation  

Esports Europe – The European Esports Federation was founded in February 2020 as the umbrella federation for 23 national esports organizations and 3 important stakeholders in the esports ecosystem and beyond. The goal of the EEF is to (re)present esports players and organizations in European politics, media, sports and society; as well as building a platform for its members and the esports movement to develop and promote esports as a conscious, responsible, sustainable, inclusive, healthy and value-based activity.

Source: https://iesf.org/?p=6636
Originally published on: Wed, 01 Sep 2021 14:37:54 +0000

Serbia Defends eFootball European Championship Title

The European ​eFootball Championship, in the discipline Pro Evolution Soccer – European Nations Cup 2021, concluded on Tuesday, 24 August in Kryvyi Rih, Ukraine.

The three-day competition, organized by the International Esports Federation (IESF), the European Esports Federation (EEF) and the Ukrainian Sports Association was held for the first time in Ukraine. This tournament, which was attended by the best players from Europe, was also supported by the Ukrainian government. 

Eleven national teams from Europe participated in the European e​​Football Championship n: Ukraine, Azerbaijan, Croatia, Hungary, Macedonia, Montenegro, Portugal, Romania, Turkey, Slovakia and Serbia. All of the national teams were mixed in four groups and most of the group stage matches were played on the first day of the European Nations Cup. The easiest way to do this was for Turkey and Serbia, who were only two in Group A – Austria was forced to withdraw from the competition due to the situation with COVID-19. After exchanging victories, both teams were calmly waiting for their opponents in the playoffs.

Portugal, Montenegro and North Macedonia  secured first places in Group B, C and D. Portugal showed an effective game in attack, Montenegro had the ability to hold the required score, and North Macedonia surprised with its strong defense.

Before the finals began, a third-place match was played in which Portugal defeated North Macedonia 2-1. Immediately after that, the match everyone was waiting for got underway. Final match was the best of three, so a very exciting finals competition was expected. 

The Serbian representative got off to a great start, scoring a goal right at the beginning of the match. The match was anticipated to be quite open and full of goals, but the defense on both sides put in great work. Djole defended without a mistake, so the first match ended with 1:0 for Serbia.

The second match started quite hard, which is why there were not many chances at the beginning. However, Djordje Miličević managed to break the resistance of the opponent in the 30th minute of the first part. In the second half, he played very calmly and waited for his chance, which he used in the 74th minute when he scored the second goal. By the end, Muchahit managed to reduce the opponent’s advantage, but that was not enough to return to the match.

The third match was the most exciting in this final and a match that the Turkey representative needed to win to progress in the competition. However, after only 30 minutes of the game, Djordje gained a 2-0 advantage, which put his opponent in a very bad position. However, Muchahit did not give up. He scored his first goal in the 55th minute, but only a few minutes later the Serbian national team player returned the two-goal difference. It seemed like the job was done, but with two goals in the end, Muchahit secured overtime. Both players had many opportunities to bring the match to an end in the 120th minute, but eventually, penalties followed. Both of them missed a few shots at the beginning, but Djordje managed to celebrate with 2-1 and to become the champion of the European National Cup. In addition to the big trophy, the Serbian representative also won a prize of €2,000! Serbia again became the European champion in PES, as Đorđe “Djole95” Milićević defeated Muchahit Sevimli 3-0 in the finals of the European National Cup!

About the International Esports Federation  

IESF is the unifying body for World Esports. Founded in 2008 by nine-member nations, IESF is currently composed of over 100 Member Federations across five continents. IESF brings together all Esports stakeholders to achieve a united ecosystem for the development of sustainable and responsible gaming worldwide. The IESF Esports World Championship is the biggest multi-sport spectacle of Esports in the world. IESF also organizes the annual Global Esports Executive Summit in order to support the highest standard of Esports governance worldwide. 

Source: https://iesf.org/?p=6599
Originally published on: Fri, 27 Aug 2021 11:20:22 +0000

IESF Announces Full Roster of Speakers for GEES21

An exciting lineup of speakers from the World Esports Family are set for both days of the Global Esports Executive Summit.

There is just one week to go until IESF’s 6th annual Global Esports Executive Summit (GEES21) gets underway. IESF and its partners continue to make final preparations for what promises to be another enlightening hybrid event, taking place online and streaming live around the world from the Busan Esports Arena on August 31st and September 1st. 

Following the last announcement of prominent speakers for the first day of the Summit, IESF is pleased to release the full roster of expert guest speakers, presenters, and panelists that will contribute to the event’s second day of Esports programing.

Day two of GEES21 will include a brand new addition to the Summit – the World Esports Awards, which will take place on September 1st at 16:00 KST. This exciting new inclusion will present awards for Game of the Year, Team of the Year, Athlete of the Year and Organizer of the Year . The inaugural World Esports Awards will recognize and celebrate the best of the best in international Esports.

The second day of programing will also include two (2) sessions titled “Integrating Esports into Education ” and “Understanding the Esports Technological Landscape. ”

Agenda 1: Integrating Esports into Education

GEES21 aims to advance the integration of Esports into global education systems. Games-based learning continues to gain momentum as a medium for students to learn content, and for the development of critical 21st century skills, including collaboration with team members and analytical problem solving. 

This session will include two panel discussions. The first panel discussion is called A Holistic Look at Esports Research, and the second is titled Good Practices in Esports Education Programs .

IESF is excited to welcome the following esteemed contributors to GEES21:

Panel Discussion – A Holistic Look at Esports Research

Moderator: Nesligül Deniz Kolaşinli , Founder and Researcher, Ludos Co., IESF EDU, WIGJ

PanelistsTobias Scholz , Assistant Professor, University of Siegen David P. Hedlund, Ph.D. , Professor, Author, Researcher and Entrepreneur, St. John’s University and Hedlund-Chuang Consulting Group, LLC Angelica B. Ortiz de Gortari , Lead Researcher, Centre for the Science of Learning & Technology (SLATE) at the University of Bergen Dr. BerNadette Lawson-Williams , Full Professor of Sport Management/Founder/Advisor, Esports & Gaming Trifecta, the first at an HBCU, Johnson C. Smith University

Panel Discussion – Good Practices in Esports Education Programs

Moderator: Saygın Kolaşinli , Partnerships Manager, Gamelevate

PanelistsJohn L. Cash, Jr ., Managing Director and Professor, Johnson C. Smith University, Cxmmunity, and The Narmer Group LLC Richard Withers , Esports Development Manager, Kajaani University of Applied Sciences (KAMK) Serhat Bekdemir , Commissioner, IESF EDU Melissa Burns , Founder/President, Esport Canada

Agenda 2 : Understanding the Esports Technological Landscape

GEES21 promotes analysis and discussion around the various technologies that contribute to the evolution of the Esports ecosystem.  This includes the exploration of new Esports applications, and evaluating real and potential advances in Esports technology. 

This session will feature a keynote address titled “New Esports Technologies ” and a panel discussion titled “New Frontiers in Esports Technology .”

Keynote Speech – New Esports Technologies

Keynote Address: Byungjoo Lee , Department of Computer Science Professor, Yonsei University

Panel Discussion – New Frontiers in Esports Technology

Moderator: Adveta Dwivedi , Head of Growth, Gamers Hub Middle East

Panelists Lance Mudd , Director of International Expansion, eFuse Daniel Sieradzan , CEO, StreamCards Miquel Matthys , CEO, 3D Aim Trainer Anders Blume , Creative Director, Skybox Erik Lydecker Founder/CEO, Pluck GG

The full list of speakers can be found at gees.iesf.org .

IESF extends its sincere gratitude to all of its partners, speakers and participants, and looks forward to warmly welcoming the World Esports Family at GEES21!

About Global Esports Executive Summit (GEES)

GEES21 is set to take place live on August 31st and September 1st at the Busan Esports Arena in Busan, South Korea, and around the world with the hybrid offline/online format. The theme for this year’s summit is “Evolving and Adapting” , and after the success of last year’s event (also hybrid), participants from IESF’s over 100 member federations are eager to get to work discussing the most pressing Esports issues, and planning for the future of the booming industry.

There are five (5) core areas planned for the two-day event. 

Fostering Growing Relationships The Next Level of Esports Diversity and Inclusion in Esports Integrating Esports into Education Understanding the Esports Landscape

Since 2015, GEES has gathered key Esports and sports stakeholders from around the globe to create an environment for discussion, education, and action towards Esports development through conferences, exhibitions, academic lectures, and networking events.

If you would like to participate in GEES21, either live or as an online delegate, you can register for free at gees.iesf.org

GEES21 is supported by Busan Metropolitan City, the Korean Ministry of Sports and Tourism, and the Busan IT Promotion Agency. 

About the International Esports Federation  IESF is the unifying body for World Esports. Founded in 2008 by nine-member nations, IESF is currently composed of over 100 Member Federations across five continents. IESF brings together all Esports stakeholders to achieve a united ecosystem for the development of sustainable and responsible gaming worldwide. The IESF Esports World Championship is the biggest multi-sport spectacle of Esports in the world. IESF also organizes the annual Global Esports Executive Summit in order to support the highest standard of Esports governance worldwide.

Source: https://iesf.org/?p=6590
Originally published on: Wed, 25 Aug 2021 13:34:42 +0000

EXEEDME IS PORTUGUESE ESPORTS FEDERATION NEW PARTNER

The Portuguese Esports Federation (PESF) announces a new partnership agreement with Exeedme, the first Portuguese Play2Earn platform.

Under the agreement, Exeedme will sponsor the Portuguese national teams in the European Nations Cup and Esports World Championship, competitions organized by the European Federation of Esports (EEF) and the International Federation of Esports (IESF), and provide the platform to organize the qualifiers to determine the Portuguese rosters of the national teams.

About the Portuguese Esports Federation

The Portuguese Esports Federation (PESF) or Federação Portuguesa de Desportos Eletrónicos (FPDE) in Portuguese was created in 2016 and aims to be the governing body of Esports in Portugal. Member of the International Esports Federation (IESF) and of the European Esports Federation (EEF), its mission is to educate the population about what Esports is and to promote its practice in a healthy way, to ensure the development of the ecosystem, to support all athletes and represent and support clubs at national and international levels. For more information visit FPDE website at: www.fpde.pt.

Source: https://iesf.org/?p=6569
Originally published on: Tue, 17 Aug 2021 02:03:44 +0000

IESF Announces Speakers for First Day of GEES21 on August 31

Top executives from IESF, ESL Gaming and Sandbox Gaming highlight a roster of speakers at the largest edition of the Global Esports Executive Summit.

The countdown to GEES21 is officially ON! With less than a month to go, IESF is putting the final touches on what promises to be another exciting and productive hybrid live/online event. Set to take place in Busan, South Korea at the Busan Esports Arena on August 31st and September 1st, this year’s Global Esports Executive Summit will once again boast an exciting roster of guest speakers, presenters, and panelists who will be participating from all around the world.

Today, IESF released the list of keynote speakers and panelists for the first day of the production, which covers three (3) of the five (5) core areas titled Fostering Growing Relationships, The Next Level of Esports, and Diversity and Inclusion in Esports.

Agenda 1 : Fostering Growing Relationships

This area will delve into the ways in which the Esports ecosystem and traditional sports industries can find areas of common-ground for crossover, convergence, and co-operation.

Keynote Speaker – Bringing Our Communities Together

𐄼 Vlad Marinescu , President, International Esports Federation (IESF)

Panel Discussion – Encouraging Esports and Traditional Sports Crossover

𐄼 David Shin , Business Development Manager & Project Manager, Korea e-Sports Association (KeSPA) [Moderator]

𐄼 Alex Inglot , Commissioner of ESL Pro League & Player Representative on Board of ATP

𐄼 Ravneet Gill , Founder and CEO, New Horizons Alliance  [Panelist]

𐄼 Sean Zhang , CEO, Talon Esports

𐄼 Rodrigo Quesada , Business Development Director, Cedar Group  [Panelist]

Agenda 2 : The Next Level of Esports

Under this agenda, the keynote session will deliver on the opportunity to contribute to the local youth industry through local Esports team franchising.

The panel discussion will examine the ways in which the Esports industry has adapted to the global COVID-19 situation, and what long-term effects the pandemic will have on the Esports industry.

Keynote Speaker – Leveraging the Esports Advantage

𐄼 Pilsung Lee , Co-founder and CEO, Sandbox Network and Sandbox Gaming

Panel Discussion – How COVID-19 has changed Esports Industry

𐄼 Ashley Kang , Founder & Lead Content Producer, Korizon [Moderator]

𐄼 Madiha Naz , Team Captain, Galaxy Racer Esports (GXR) [Panelist]

𐄼 Minseong Kim , Player Manager, New York Excelsior  [Panelist]

𐄼 Baro Hyun , Director & Author, Big 4 Consulting Firms  [Panelist]

𐄼 Peeyush Kumar , Founder & CEO, Crowd Control Esports  [Panelist]

Agenda 3 : Diversity and Inclusion in Esports

This area will discuss the importance of global expansion, diversifying brand partnerships, and encouraging participation across all borders, cultures, races, religions, and genders as key factors for success.

Keynote Speaker – Empowering Women in Esports

𐄼 Jenn Mac , Director of Global Partnerships, Women in Games International (WIGI)

Panel Discussion – Expanding Market and Brand Partners

𐄼 Jenn Mac , Director of Global Partnerships, Women in Games International (WIGI) [Moderator]

𐄼 Fernando Pereira , Co-Founder, GIRLGAMER Esports Festival  [Panelist]

𐄼 Lucy Chow , Ambassador, Women in Games (WIGJ)  [Panelist]

𐄼 Donovan Auyong , Senior Business Development Manager – Asia, ESL Gaming  [Panelist]

𐄼 Alwin Wong , Head of Business Development & Partnerships, CAPSL Entertainment  [Panelist]

Special Session: The Importance of Esports Associations and Federations

This special session will delve into the important role of Esports associations and federations play  in the World Esports family, as they help unify, grow and facilitate programs for communities at all levels.

Speaker

𐄼 Ido Brosh , Board Member and Director of Global Programs, International Esports Federation (IESF)

IESF would like to extend our sincere gratitude and appreciation to all of the announced speakers and look forward to welcoming the World Esports Family at GEES21!

About GEES21

GEES21 is set to take place live on August 31st and September 1st at the Busan Esports Arena in Busan, South Korea, and around the world with the hybrid offline/online format. The theme for this year’s summit is “Evolving and Adapting” , and after the success of last year’s event (also hybrid), participants from IESF’s 104 member nations and stakeholders from Esports and Sports are eager to get to work discussing the most pressing Esports issues, and planning for the future of the booming industry.

There are five (5) core areas planned for the two-day event.

𐄼 Encouraging Esports and Traditional Sports Crossover

𐄼 The Next Level of Esports

𐄼 Diversity and Inclusion in Esports

𐄼 Integrating Esports into Education

𐄼 Understanding the Esports Landscape

Since 2015, GEES has gathered key Esports and sports stakeholders from around the globe to create an environment for discussion, education, and action towards esports development through conferences, exhibitions, academic lectures, and networking events.

If you would like to participate in GEES21, either live or as an online delegate, you can register for free at gees.iesf.org

GEES21 is supported by Busan Metropolitan City, the Korean Ministry of Sports and Tourism, and the Busan IT Promotion Agency.

About the International Esports Federation

IESF is the unifying body for World Esports. Founded in 2008 by nine-member nations, IESF is currently composed of over 100 Member Federations across five continents. IESF brings together all Esports stakeholders to achieve a united ecosystem for the development of sustainable and responsible gaming worldwide. The IESF Esports World Championship is the biggest multi-sport spectacle of Esports in the world. IESF also organizes the annual Global Esports Executive Summit in order to support the highest standard of Esports governance worldwide.

Source: https://iesf.org/?p=6555
Originally published on: Fri, 13 Aug 2021 15:31:30 +0000

IESF and Esports BAR Partner to Help Build a Sustainable Esports Environment

The International Esports Federation (IESF) and Esports BAR are pleased to announce a partnership that will help accelerate the development of professional Esports around the world.

Esports BAR is the only international esports B2B matchmaking and networking event, uniquely designed to accelerate long-term partnerships and expand internationally.

Since IESF is working consistently to promote esports and all its values, this partnership is beneficial for everyone in the industry.

This year Esports BAR returns to Cannes, France, and will be held on October 13-15, 2021 as a physical event. The organisers will also host a three-day virtual conference focusing on esports development in the Asia Pacific region on October 20-22, just a week after the physical event in Cannes. 

IESF Secretary General Boban Totovski said: “As an International Federation we are always finding new ways to support, guide and educate our Member Federations and the World Esports family. Since Esports BAR became one of the must-attend esports events worldwide we saw an opportunity to work together on our goals to unite the esports community and promote esports as a true sport beyond barriers.’’ 

Maria Perez Belliere, Global Sales Director at Esports BAR said: “IESF is considered today as a valuable player for the development of esports internationally. Esports BAR’s role is to support initiatives that leave a positive impact within the esports ecosystem. Our collaboration with IESF is a step forward to build a sustainable environment for all parties involved.”

About the International Esports Federation 

IESF is the unifying body for World Esports. Founded in 2008 by nine-member nations, IESF is currently composed of 106-member nations across five continents. IESF brings together all esports stakeholders to achieve a united ecosystem for the development of sustainable and responsible gaming worldwide. The IESF Esports World Championship is the biggest multi-sport spectacle of esports in the world. IESF also organises the annual Global Esports Executive Summit in order to support the highest standard of esports governance worldwide.

About Esport BAR

Esports BAR is part of RX France, the world-leading organiser of entertainment content events. Their roots stretch across the world of entertainment. Their mission is committed to transforming the sport of the digital generation into the future of entertainment by providing Esports industry leaders with the most efficient and meaningful B2B events. In 2017, Esports BAR Cannes launched onto the scene as a three-day event taking place each year, in the same venue as the iconic Cannes Film festival.

Source: https://iesf.org/?p=6526
Originally published on: Tue, 10 Aug 2021 08:52:05 +0000

The Israeli Esports Championship 2021 gets underway

Following years of growth in Israeli Esports, Haifa City and the Israeli Gaming Channel announce the official 2021 Israeli National Esports Championships by the Israeli Esports Association.

As part of the collaboration, the championship will be produced offline, and the competition games will be conducted at the “Miller House” – the Center for Digital Communication and Innovation of the City of Haifa.

For the very first time, the championship will be broadcasted on TV live on the newly launched Israeli Gaming Channel (channel 66 on HOT).

The finals will be held over two days of special broadcasts with live audience from the Beat Club in Haifa, conducted in collaboration with Tiltan School of Game Design & Visual Communication.

This is the first edition of the national championships since 2017 to be conducted in front of a live audience.

Photo: Anita Kreppel

This year’s edition of the championship will include competitions in eight (8) popular game titles, including: CS: GO, Valorant, Rocket League, Tekken, PES eFootball and others.

Winners of selected competitions will join the Israeli national team and participate in the IESF 13th World Championships in Eilat, Israel, hosted by the Israeli Esports Association and Maccabi World Union this November.

Ido Brosh, President, Israeli Esports Association: “After nearly two years of very challenging online Esports activity, I am super proud and excited for the unique collaboration that was created with Haifa City and the Gaming Channel. The 2021 National Championships promises to be the largest and best competitive Esports series in the history of the event, and we look forward to watching the broadcasts and finding out who will represent Israel in the World Championships. I congratulate the event’s Organizing Committee headed by Gil Ronen and thank our partners in Haifa City and the Gaming Channel for supporting the vision of the Championship. Good luck to all participants!”

Moshe Bachar, Director of Miller House and Community Communications at Haifa City: “Gaming and Esports has become very popular and important activity in recent years. Haifa City is the first city in Israel to realize the potential and lift the gauntlet to become the Gaming Capital of the Israeli north. We are pleased to host this year’s National Championships and welcome any gaming initiative to promote Esports in Israel.”

Source: https://iesf.org/?p=6498
Originally published on: Mon, 09 Aug 2021 07:33:25 +0000

IESF and MEI Partner to Support the Development of Esports in China

The International Esports Federation (IESF) and Major Events International (MEI) are delighted to announce the signing of a Memorandum of Understanding (MoU) to further the development of professional Esports in China.

At a time where the Esports industry is growing exponentially year on year, the MoU aims to support IESF’s strategy to expand responsible gaming in China. China has been a member of IESF since 2016. This involves promoting wider participation, hosting more competitions and creating a stronger brand presence. IESF will have access to MEI’s strong local presence in China and work together with MEI’s Chinese regional office to achieve these objectives.

IESF Secretary General Boban Totovski said: “MEI brings together Rights Holders and Host Cities with the support of their commercial company network. This provides a platform for our development and engagement in China and is a formula that IESF embraces, enhancing our philosophy of collaboration and partnership. This is the reason why we decided to choose MEI as our support partner for such a strategic market as China.”

MEI Chief Executive Officer Dennis Mills, said: “We have been incredibly impressed with the ambition and clearly articulated global strategy of the IESF leadership team. Building on their support to our Summits and helping them identify sponsors for their own activities, this China-focused project is a logical next step in our relationship. MEI routine operations in China involve support to significant sports related infrastructure, effective event hosting as well as attracting iconic World Championships, so the IESF relationship is entirely compatible with these existing objectives.

International Esports Federation :

IESF is the unifying body for World Esports. Founded in 2008 by nine-member nations, IESF is currently composed of 106-member nations across five continents. IESF is the only International Federation that brings together all Esports stakeholders to achieve a united ecosystem for the development of sustainable and responsible gaming worldwide. The IESF Esports World Championship is the biggest multi-sport spectacle of Esports in the world. IESF also organizes the annual Global Esports Executive Summit in order to support the highest standard of Esports governance worldwide.

For more information email office@iesf.org

Find out more at w ww.IESF.org

Major Events International :

MEI specialises in helping International Federations, Host Cities, Commercial Companies and Government Agencies succeed in the opportunities arising from bidding and hosting Sports events. MEI provide an interface between these organisations and those that they want to engage with to help them achieve their objectives. A single point of contact for support delivers a key account manager and where necessary a local presence in host countries backed by a higher international market profile.

For more information email: enquiries@majoreventsint.com

Find out more at: www.majoreventsinternational.com

Source: https://iesf.org/?p=6463
Originally published on: Wed, 04 Aug 2021 11:48:05 +0000